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  #91  
Old Jan 25th, 2012, 05:52 PM
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Sword attack
Dice To hit:
d20+3 (4)+3 Total = 7
Dice Damage:
d8+2 (5)+2 Total = 7

If the ratleader is evil, then Smite evil makes it a to-hit of 10 & damage of 8.

Last edited by dbaque; Jan 25th, 2012 at 05:54 PM.
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  #92  
Old Jan 25th, 2012, 09:21 PM
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Melee attack:
Dice Roll:
1d20+4 (18)+4 Total = 22

Damage:
Dice Roll:
1d10+2 (6)+2 Total = 8
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  #93  
Old Jan 25th, 2012, 10:04 PM
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Second furious attack on rat leader once flanking
Dice Second Fury attack:
1d20+6 (17)+6 Total = 23

Damage, should I hit
Dice Damage 2nd Attack:
2d6+5 (2, 6)+5 Total = 13
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  #94  
Old Jan 26th, 2012, 09:27 AM
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Dice Heal Check with Aid from Chompy:
1d20+7 (19)+7 Total = 26
Dice Cure Light Wound Wand:
1d8+1 (1)+1 Total = 2

Last edited by Insacrum; Jan 26th, 2012 at 09:30 AM.
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  #95  
Old Jan 26th, 2012, 12:43 PM
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Heal check on Julianne
Dice Heal Check:
1d20+9 (18)+9 Total = 27
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  #96  
Old Jan 27th, 2012, 10:00 AM
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Dice Drognan Heal Check with Chompy Aid:
1d20+7 (3)+7 Total = 10
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  #97  
Old Jan 27th, 2012, 10:04 AM
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Dice Healing Hex:
1d8+1 (2)+1 Total = 3
Dice Cure Light Wound Wand:
1d8+1 (7)+1 Total = 8
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  #98  
Old Jan 28th, 2012, 01:57 AM
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damage caused by Ollona's botched heal check
Dice Roll:
1d4 4
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  #99  
Old Jan 28th, 2012, 11:58 AM
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Survival check to get some vague idea of lay of the land: Which direction/how far to the cave, Which direction/how far to the ferry, etc.
In order of preferability
1)Would it be feasible to gather up the dead and get back to the ferry in this weather?
2)Would it be feasible to get back to the ferry in this weather
3)Would it be feasible to get back to the cave in this weather (problems there anyway)

Dice survival:
1d20+5 (13)+5 Total = 18


Also, Julianne doesn't look capable of walking, does she?
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  #100  
Old Jan 30th, 2012, 07:27 AM
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Perception:
Dice Roll:
1d20+4 (1)+4 Total = 5


Stealth
Dice Roll:
1d20-3 (1)-3 Total = -2
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  #101  
Old Jan 31st, 2012, 12:25 AM
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Perception as we search the cave
Dice Perception:
1d20+5 (16)+5 Total = 21


Not even going to roll on stealth lol
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  #102  
Old Feb 4th, 2012, 01:26 PM
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Sense motive on Bela
Dice SenseMotive:
1d20+9 (7)+9 Total = 16
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  #103  
Old Mar 15th, 2012, 11:30 AM
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Dice Reflex:
1d20+1 (8)+1 Total = 9

Dice Fortitude (if necessary):
1d20+5 (4)+5 Total = 9
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  #104  
Old Mar 15th, 2012, 11:31 AM
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  #105  
Old Mar 16th, 2012, 10:52 AM
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So I tried to get all fancy and do a bunch of TT dice rolls in my post. Predictably, I forgot one bracket and messed half it up

Anyway, I'm not going to edit the post itself for fear of angering the BB gods in charge of preventing cheating with dice, so here's my cure light wounds:
Dice Cure Light:
1d8+1 (5)+1 Total = 6
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