Before you can apply to a game, you have to find one that's currently accepting players. Check the
Advertisement forum. This is a listing of all games currently recruiting new players. Some may be looking for replacement players for existing games, but most are for new games that haven't started yet.
How to Select the Right Game
Play-by-post (PbP) games aren't like video games. You can't demo one to see if you want to buy. Instead, you have to read the advertisement to see what the game is about and ask questions if anything seems unclear or has been left out of the description or setup. Once you apply to a game, you're making a commitment to play it if the Game Master (GM) selects your character. Although you can always leave a game if it doesn't turn out to be fun. Not only does that hamper the GM and the other players, but it also reflects poorly on you if you do this over and over. To try to find a game that you ''will'' enjoy, consider the following questions:
Am I Familiar with the System Being Used?
For systems with freely available rules, like Pathfinder (see Tools tab > Resources, SRD), this isn't a big impediment. For RPGs that don't have free rules, like
World of Darkness, you must have access to at least some of the books or you won't be able to play the game optimally. Mention to the GM that you're new to the system and want to learn, but may need help with the mechanics at first. Most GMs are delighted to introduce new people to their favorite systems.
Can I Meet the Posting Requirement?
If the GM didn't specify how often he expects players to post, assume he's looking for one post per day per person. Everyone takes a different amount of time to craft an in-game post as a player, and it will take you a little while to figure out how long it is for you, so to start with, assume you will need at least a half hour to read what's there already and write up your own post. If you can't devote at least that much time as often as the GM requires to a new game, you should look for a game with a less frequent posting requirement.
Do I Like What I See?
The setting, introduction, house rules, and everything else the GM has posted in his game advertisement is there to entice you to apply for the game. If you don't like it, or don't care for the GM's writing style, you probably don't need to apply. Don't complain to the GM about what you don't like, just keep searching for a game that
does look fun to you. Remember, there are a lot of different game advertisements up at any given time; chances are that you'll find at least one that will interest you if you look closely.
Who are the Other Applicants?
Pay attention to the chatter in the advertisement thread. Are the applicants taking their characters seriously, posting detailed backgrounds and well-written descriptions, or are they posting light-hearted, even funny characters with zany personalities? If other applicants are posting serious, detailed characters and you want to play with "Wonko the Wonder Clown", you may need to rethink your character or try to find a more light-hearted game. Additionally, you should keep an eye on the conversation going on between the applicants, not just their applications, and participate in the discussion as best you are able.
Posting in the Application Thread
When posting your interest in an advertisement thread, mention exactly what interests you about the game advertisement. If you're new to the system, say so. If this is your first PbP game ever, also say that as well. Should you have a question about the game, be as concise as you can, and read carefully before asking. Someone might already have asked the same question, and the GM may already have answered it.
If another prospective player asks a question in the thread, don't answer it unless it's directed at you, or you're sure of the answer (such as a rules-based question, or something the GM already answered elsewhere).
If the GM wants you to have a character sheet as part of your application, you can find character sheet options by going to the Navigation bar, selecting Tools >> Character Databases >> My Characters. From there you will be able to create character sheets by following a few simple prompts.
How to Increase Your Chances of Getting Selected
For most games, a GM gets more prospective players than he could ever handle in a game. Getting your application selected over others isn't only a matter of luck. There are several things you can do to increase your chances of being picked.
THE MOST IMPORTANT THING
Spelling and Grammar: no one expects perfect Oxford English, but PbP is a written medium. The ability to communicate effectively through writing is required to play in a PbP game. Use a spellchecker, proofread, and proofread again. Your application for a game is your introduction of yourself to the GM. Make a good first impression.
Know Your Role
It should go without saying, but the GM is the boss. He or she is in total control and you are asking to be in his or her game, so show appropriate respect and deference. If the GM answers a request with 'No', then that is the answer and arguing the point will not help you. As a player, your role is to describe how your character interacts with monsters, NPCs, and the environment, not to describe how the monsters, NPCs, and environment react to the character. For example, "Bob takes his sword and kills the frightened monster by stabbing out its eyes!" is not the best way to phrase your character's actions. Instead, try saying "Bob takes his sword and bravely charges the monster, attempting to stab out its eyes!"
Make Sure Your Character Knows His Role, Too
If applications are public, review what has already been submitted. Though some GMs don't care about diversity of archetype or skill-set, most prefer it. If you see six skill-based characters and no spellcasters, you are better off submitting a spellcaster than another skill-based character. There are exceptions, so make sure you check the requirements for the game before making this choice.
Try to match your degree of mechanical optimization to the rest of the applications. This can be tougher, especially if you're new to the game system, but make an effort not to grossly outshine or underperform compared to the other applications. Most GMs want a group of characters with similar power level. If you're not sure how to do that, say you don't have a lot of experience and need help with mechanics for your character build.
Give your character a proposed role in the party, one that doesn't suggest he's better or worse than the rest of the team. In most games, you'll be part of a team, not a bunch of people who happen to be working towards the same goal. Show how you plan to be a team player, this will work wonders towards helping you get selected.
Don't Be Simple
There is nothing wrong with using a cliche, so long as you ''own'' that cliche and turn it into something greater. A character pitch like "Bob the Mercenary’s parents were killed and he now roams the land in search of justice" is boring and unimaginative. Find a way to tell this story so the GM wants to read it. Who killed his parents? Why? When? How does Bob the Mercenary really feel about it now, and what sort of vengeance does he want to wreak? Don't be afraid to throw in a twist or leave things undefined with
suggestions for how the GM could use the situation.
It is worth noting that there is nothing wrong with the name 'Bob', and making a name more exotic is no 'better' than making a background or origin more exotic. A half-dragon vampire weregopher is not inherently better, more powerful, or more interesting than a human. The only thing it inherently has more of is mechanical complexity. What makes a character better and interesting is personality and depth, and none of those things come from mechanics. Get practice working up regular characters before you take a stab at complicated ones.
Write Your Character into the Game
If the GM has taken the time to create a homebrew world, read it. Find a piece that resonates with your character idea and use it. When the piece isn't fully fleshed out, embroider it for the GM, but follow the spirit of whatever else is there. Never contradict what's already been written, and if you're unsure about adding elements, ask if the GM likes a particular idea or not. This shows you are willing to invest your time and energy in the game right from the start, which is a great signal to send your prospective GM.
Many GMs will say that your character should be at a specific place or have a specific goal at game start. If so, be sure to write that into your application. If the GM doesn't provide this kind of information, ask about it. If there is not a particular requirement, then try to fit your character into the world somehow, offer a rundown of a typical day in your character's life, or something similar.
Don't Overdo It
Like a trailer for a movie, show the most important parts. You need to spoil the ending for the GM, but don't waste your time detailing little things. Stick to the most critical parts of the character. Your best friends should be the big five questions: who, what, why, where, and when. The GM needs to know immediately that Enemy X is looking for your character, but doesn't so much care that Enemy X's favorite color is green or he won't eat fish.
Let Your Excitement Show
Other players and GMs don't know if you're excited about a game. They can't see the "implied tone" of your post and have to guess if you leave things vague. Don't leave that to chance. If you're excited about possibly playing in a game, say so, and say why. Give specific examples about why being in this particular game tickles your fancy. Most GMs prefer enthusiastic players over curmudgeons.
Get Some Credentials
Start early by participating in the rpgcrossing.com forums wherever possible (RPXP and post count can be great boons for you). Get around and meet people, answer and ask questions, post interesting conversational topics, greet new members, and overall, enjoy yourself. This can really do wonders and even get you direct invites to game without ever having to apply. It also serves to increase your post count and posts per day (which many GMs look at when choosing players) while simultaneously getting you more in-tune with the rpgcrossing.com forum culture. If you build a positive reputation for yourself, then getting into that really successful, long-running game you've always wanted to play in will be that much easier.
Character Development
Now that you understand the basics, it's time to delve deeper into the character concept. Your job as a player is to control one character in a story. In order to do that effectively, you need to know that character backward and forward.
Character Description
Getting a good visual understanding of your character is key. It will help frame your character's actions and give other players an idea about how their characters might react. See if you can close your eyes and visualize your character. Consider either finding a picture on the web (we suggest Google image search) and/or using a technique called the sensory description. Sometimes finding a picture first can help with the sensory description, even if you later decide not to use the picture.
The sensory description is a visualization of your character using written language to describe them through five or more senses. This will give others a clear idea of exactly how to imagine your character.
Start your sensory description by jotting down notes on the following:
- Vision: Describe what the character looks like. Include lots of details about hygiene, style of clothing, hair cut, hair color, and whatever else comes to mind when you imagine your character. Is the character especially good looking or hideous? Tall, short, or average height?
- Sound: What does your character's voice sound like? Is your character especially talkative or particularly reserved? Does your character make other sounds (perhaps a robot that beeps when it runs diagnostics or a character who wears lots of squeaky leather clothing) or perhaps move eerily quietly like a ninja?
- Texture: Is your character hairy? Covered in scales? Maybe your character is a cold, iron construct or a sensual person with soft, silky skin. Describe what your character feels like to the touch.
- Smell: Does your character wear cologne or perfume or not bathe frequently? Consider whether or not your character inhabits a strong-smelling environment that might be noticeable to others. Maybe the smell of formaldehyde clings to your character from long hours in the morgue or the rich scent of grilled meat from the smoky hearth at home.
- Taste: Taste is the sense most often overlooked in description, since it is unlikely to come up unless your character is about to be devoured. Consider, however, how a strange monster or alien might describe your character if they could see taste as humans see color.
- Aura: If magic, psionics, or any special kind of mojo is present in your character, consider adding a description. Guides to auras and chakras are available all over the internet, some more helpful than others. Consider including any special anomalies like being afflicted with vampirism, having particularly balanced or unbalanced chi, being cursed, or even having an excess (or lack) of sex appeal.
Once you have notes about each of these things, weave it into a cohesive paragraph written from the perspective of someone who is meeting your character for the first time, add a picture if applicable, and use that to introduce your character inside the game threads.
Background
A detailed background is essential for any good character concept as it will help solidify who the character is to you, the other players, and the GM. Generally you'll have an idea of what this is from the few sentences or paragraphs you pitched to the GM. Often, completing your character sheet can help, since it provides you with a list of attributes and items you can explain. If your character has a special magic sword, where did it come from? If your character is especially strong, why is that?
This style of questioning is very useful when creating a character background. In this style, there are five major questions to ask (referred simply enough as 'the big five') which are: Who, What, When, Where and Why. Asking these questions in various combinations about each item or attribute of your character will help tell the story of your character background.
This is stage 1, the question phase. Once the questions are answered, the next step (optional) is to put the background into a readable story format.
For now let’s start with some generic starter questions, remember to add the big five on to any of these as necessary. Please note that many gaming systems may have rules regarding certain background features (such as monstrous parentage or being independently wealthy).
- Does your character have any unusual habits or physical traits? Psychological difficulties?
- Any official titles or nicknames? Any special social status?
- What is your character's motto or catch phrase?
- Who dislikes your character?
- Who likes your character?
- What is your character's most important personal possession?
- What was unique about your character's childhood?
- What is your character's ''modus operandi'' and principle motivation?
- What is your character's greatest weakness?
- What are your character's views on any or all of the following: politics, religion, race, sex/relationships, money, work, relaxation (music, art, dance, games), hobbies, current events, philosophy, science, humor, or other setting-specific topics of importance?
- Does your character have an existing mystery or conflict? Describe it.
Remember to keep asking the big five questions about your answers until you are satisfied with the results. For example: "Yes my character has a title, he is a knight." The next questions might be, 'why' and 'how' did the character get this title, the answer to which is subject to more of the same line of questioning until the story starts to write itself. This type of questioning can go on forever, however, although it's important to cover the important parts of your character background, it is okay (and sometimes encouraged) to leave some mysteries to be discovered and invented by you and the GM at a later time. The exact length and detail of a background that is required or desired will vary from game to game. Also be sure to include answers to any additional questions the GM may have asked.
Integrating with the Party
When you were writing your character background it may have occurred to you that you will need to meet up with the other party members.
If your GM has not explicitly stated so, ask if they intend to start the party together or separate. Once that is determined, follow up by asking if they intend that the characters should be connected in some fashion. Perhaps two old soldiers were in the last war together, or the elves in the party were second cousins from the elven kingdom and traveled to the human lands together. In all cases remember that it is not OK to write for another player without their explicit consent and that the GM may encourage or veto any or all background ideas as he or she sees fit.
In the case that you do work with the other players to develop backgrounds that intertwine, although forums are a great tool, consider using other tools like instant messaging or Google Docs to help speed the process along. Ask your GM about using the
Johnstoning Technique.