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Old 02-24-2012, 02:49 AM
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Eternity's End GM Manual

Eternity's End GM Manual




Thematic Music

The whole difference between construction and creation is exactly this: that a thing constructed can only be loved after it is constructed;
but a thing created is loved before it exists.


List of Articles:

Requirements to GM and Apprentice GM

GM Rewards

Standard Operating Procedures

GM policies

Adventure Design

Running the game

Head GM responsibilities

GM Entrance Exam

Readiness Sign off
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Last edited by Insacrum; 05-14-2013 at 08:51 AM. Reason: Updated EE Links
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Old 02-25-2012, 04:17 AM
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GM Prerequisites and Restrictions

To ensure game quality several qualifications and restrictions are put into place as to who can run a game here.
  • To qualify for acceptance as a GM for Eternity's End, you must firstly have a great attitude and the ability to disagree with others in a civil manner. No exceptions can be made here. This is a community project and that means working in a team is a fundamental skill even though much of the time you will be operating on your own once you are cleared to run a game.

  • You must also have a posting rate of 2 or more per day, exceptions may be made in rare circumstances by the head GM.

  • You must be familiar with the content of the New Member Guide, PBP Player's Guide, and PBP GMs Guide listed in the welcome area of Eternity's End. You must also be thoroughly versed in the Eternity's End Player's Manual and this Manual. You must also be confident in your ability to run the Pathfinder game system to include all of the house rules implemented for game balance.

    This game uses the SRD, OGL, 3pp and the House Rules only for the purposes of character creation and gaming rules. That applies to GMs as well as players, but feel free to refluff anything you wish. We advise against using homebrew content if you are new to GMing, but so long as you're following the RAW and House Rules, and feel confident about your ability to determine a balanced solution of CR and power level VS reward within the framework of Eternity's End, it's allowed.

  • GMs that flake will be removed from the game. For this game, unannounced absences of 2 weeks count as flaking. Should a GM that flaked wish to return at a later date, a new posting history of three months with an IC thread since the loss of GM status will have to be established first elsewhere on the net.

    In the event a GM does flake, an affected PC (party leader preferred) needs to utilize Room 0 to contact the Head GM to report it. All affected PCs will then be magically teleported back to the Inn and given a consolation reward. While the reward doesn't seem to make in game sense, it does keep the players happy and show them we appreciate them sticking around even when things are tough, as such the outer deities smile upon their continued spirit of adventure.

  • It is a GM's responsibility to alter character threads for the players in their adventures when necessary. Each time XP/EM are earned or equipment is changed, there should be a corresponding post in the player's private thread. This is not only for adventures but for various other potential rewards. Good book keeping helps us ensure the game remains fair and balanced within the scope of the rules.

  • Only the Head GM may approve or make changes to the static Eternity's End setting. Doing so requires an announcement to all GMs a week in advance and that all appropriate amendments in the wiki and game threads are made.

  • GMs must first run Cookie's Fortune or submit an outline of their first intended adventure (or the actual adventure) to the Head GM to be accepted as a GM before running their first game to ensure product quality. Eternity's End runs 1 shot adventures and has a unique xp system as defined in the house rules. a series of consecutive adventures with one GM and partyAdventure Paths are allowed but the GM must first run 2 full adventures at EE additional information about adventure paths will be discussed later in this guidebefore qualifying.

  • Application to be a GM can be done through use of Room 0, a process described later. Once you are accepted there will be a list of items you will be asked to complete before running, this list is provided up front so you can prepare to complete the checklist in minimal time.

Aside from all of that, there are three paths to becoming a GM at Eternity's End.

1) 100 posts and joining of the PBP GM Academy as an apprentice
2) 200 posts, average 2 posts per day and completion of the EE GM Entrance Exam and GM Sign Off.
3) Earned Status as an or runner upIron DM or Hall of fame DM with completion of the EE GM Entrance Exam and GM Sign Off.

Apprentices will be added to the GM roster and be able to view all of the things GMs do in their games and learn what they know and how they do things. They will be allowed to ask lots of questions in the GM suite, access the private GM resources and get help prepping their first adventure. An apprentice with a ready adventure must then petition the Head GM via Room 0 and have their sign off completed before being allowed to run, the Head GM will decide if and when the apprentice is ready to run through a subjective battery of tests.
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Last edited by Quori; 02-08-2013 at 03:03 AM. Reason: Updated EE Links
  #3  
Old 02-25-2012, 04:27 AM
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GM Rewards:

We value the effort and commitment of our GMs at Eternity's End and as such they receive special XP rewards as incentive to run games and otherwise contribute to the game at large.

Each GM is awarded bonus incentives through their private GM Suite Thread.

GMs also qualify for all player incentives as normal, but these awards are given to the specific GMPC and the responsibilities of being a GM must be met first in order to qualify for PC bonuses. This includes posting in your games at the rate you have set and any additional duties you may have volunteered for.

Reward List
 
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Last edited by Quori; 02-08-2013 at 03:03 AM. Reason: Updated EE Links
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Old 02-25-2012, 04:46 AM
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Standard Operating Procedures

Calculating CR at Eternity's End
 

Every GM must:
 
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Last edited by Quori; 02-08-2013 at 03:04 AM. Reason: Updated EE Links
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Old 02-29-2012, 06:24 AM
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GM Policies

Policies for GMs are not hard rules, they are recommendations to help deal with the scope of this project.

Good Housekeeping
 

First Come First Serve
 

Level Spread
 

Treasure
 

Play Group Size
 

Problem Players
 

Attendance
 

Hero Points
 

Voting
 

Pub NPCs and GMPCs
 
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Last edited by Quori; 02-08-2013 at 03:05 AM. Reason: Updated EE Links
  #6  
Old 03-06-2012, 05:56 PM
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Adventure Design

Typical Adventures
Typical Adventures here are designed to promote characters 1 level (between the levels of 1-12) and should last roughly 2-4 months, with 3 months being the ideal with an average IC posting rate of 5-10 per week from all the players and the GM. The 100 xp reward is based on a standard real time 3 month long adventure with an average of 5-10 posts weekly per player and GM. More or less may be given based on PC completion of objectives, potential RP bonuses and adventure length, all factors of which are subject to GM discretion.

Adventure Paths
 


Now there is no set "rules" to design an adventure, but there is a guideline of some things each adventure should contain, and if for some reason you deviate from this set up, you should consider finding ways to offset and balance the end result. In this fashion players will not be forced into long and difficult adventures that yeild low XP or short and easy adventures that yield high xp, all of which is intended to maintain game balance.

PLEASE NOTE: All changes to RAW (including special mechanics) need to be announced in the advertisement thread; anything that arises needs to be addressed in a fair and unbiased manner, to include reminding the player that they can return to the inn.

Adventure Components Suggested are:
 

Some things that might adjust the total rewards received:
 

Other modifiers that may affect the characters:
 

For rules and tips on creating your advert, head here.

For Further tips advice on adventure design please head to the Gaming Discussion area of the GM SUITE or reference the PBP GM GUIDE.
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Last edited by Quori; 02-08-2013 at 03:06 AM. Reason: Updated EE Links
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Old 03-09-2012, 04:47 AM
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Running the Game

Please note you can run as many adventures at once as you can reasonably manage. Be sure not to over commit.

 
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Last edited by WoLT; 04-20-2013 at 12:48 PM. Reason: Updated EE Links
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Old 03-09-2012, 06:18 AM
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About the Head GM

Please always use room 0 to contact the Head GM directly. If everyone PMs the Head GM their box becomes quickly flooded.

The Head GM Must:
 

Unique Powers
 
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Last edited by Quori; 02-08-2013 at 03:07 AM. Reason: Updated EE Links
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Old 03-09-2012, 06:41 AM
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GM Entrance Exam

You are not required to apprentice, though an apprenticeship is always a great idea. To bypass apprenticeship continue in this post.

Review the following EE Materials:
Welcome!
Take the Tour
EE Player Manual
EE Faction Manual
EE GM Manual
All EE Sticky Threads.

PM WoLT to request to test out. You must score perfect on the test, no one has every succeeded in doing so, there are too many rules to figure out and remember. You are welcome to try, but if you miss one you have to apprentice instead.
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Last edited by WoLT; 05-08-2013 at 01:17 AM. Reason: Updated EE Links
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Old 03-09-2012, 06:49 AM
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Readiness Sign Off

Once your Exam is completed your answers will be reviewed by the Head GM. It is not mandatory to score 100% but more important that you learn the correct answers to the questions you answered wrong and not need too terribly much coaching to continue.

If your exam is satisfactorily reviewed you will be approved to continue to the readiness sign off.

This are the tasks you must complete before being allowed to run a game at Eternity's End.

Sign Off List
 
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Last edited by Quori; 02-08-2013 at 03:09 AM. Reason: Updated EE Links
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