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Old Mar 31st, 2014, 01:56 PM
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[PF]Blasting Wilder Build

Mad's Human Wilder 'Melting Faces/Freezing Asses' Build

LevelClassBase Attack BonusFort SaveRef SaveWill SavePowers Known(Spells)FeatsClass FeaturesEquipment .5WBLFull WBLMax ML w/ Energy RaySurge Dmg [Range] w/ Energy Ray /Empowered
1stWilder (Student Surge)
+0
+0
+0
+2
1:Energy RayH:Improved Initiative, Empower Power, Psicrystal AffinityWild surge +1, psychic enervation, surge blast
-
-
3/3
3d6+3[6-21]
2ndXBlood Sorc [Orc/Draconic (White/Silver-Ice) or (Red/Brass/Gold-Fire)]
+0
+0
+0
+4
S1:Shield S1: S1: Eschew MaterialsCantrips, Bloodline (Arcana/Power), Spells
-
-
3/3
3d6+3[6-21]
3rdWilder (Student Surge)
+1
+0
+0
+5
1:Inevitable StrikeWildblood MageElude attack (+1)
-
Psicrystal Staff
5/5
5d6+15[20-45]
4thWilder (Student Surge)
+2
+1
+1
+5
  Wild surge +2
Psicrystal Staff
Psicrystal Staff
7/7
7d6+21[29-63]/(5d6+15)*1.5[29-67]
5thWilder (Student Surge)
+3
+1
+1
+6
HR1:Vigor, 2etect Hostile IntentFavored Energy (Cold/Fire)Surging euphoria +1
Psicrystal Staff
Psicrystal Staff
8/8
8d6+32[40-80]/(6d6+24)*1.5[45-90]
6thWilder (Student Surge)
+3
+1
+1
+6
EK1:Untouchable AuraExpanded Knowledge: Untouchable AuraImproved Surge Bond: Expanded Knowledge
Psicrystal Staff
Surge Crystal (+1ML)
9/10
(7d6+28)*1.5[52-105]/(8d6+32)*1.5[60-120]
7thWilder (Student Surge)
+4
+2
+2
+7
3:Energy BurstPsionic MeditationElude attack (+2)
Psicrystal Staff+Setting Stone of Invigoration(ML+1)
Psicrystal Staff+Surge Crystal(+1ML)
11/11
(9d6+36)*1.5[67-135]
8thWilder (Student Surge)
+5
+2
+2
+7
  Wild surge +3
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+1ML)
Psicrystal Staff+Surge Crystal (+2ML)
14/14
(12d6+48)*1.5[90-180]
9thWilder (Student Surge)
+6/+1
+2
+2
+8
HR3: Dispel Psionics, 4: 3-Energy WallPsicrystal Containment 
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+1ML)
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal(+2ML)
15/16
(13d6+52)*1.5[97-195]/ (14d6+56)*1.5[105-210]
10thWilder (Student Surge)
+6/+1
+3
+3
+8
EK3:2-Energy MissileExpanded Knowledge: Energy MissileImproved Surge Bond: Expanded Knowledge
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+2ML)
Surge Crystal(+3ML)
17/17
(15d6+60)*1.5[112-225]
11thWilder (Student Surge)
+7/+2
+3
+3
+9
5: Quicken PowerElude attack (+3)
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+2ML)
Surge Crystal(+3ML)
18/18
(16d6+64)*1.5[120-240]
12thWilder (Student Surge)
+8/+3
+3
+3
+9
--Wild surge +4
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+2ML)
Psicrystal Staff+Setting Stone of Invigoration(ML+1)+Surge Crystal (+3ML)
20/21
(18d6+72)*1.5[135-270]/(19d6+76)*1.5[142-285]

 


WIP for a Fire/Cold Blaster Build.

Basic premise was to get damage up as high as possible using blasting spells. I believe this blaster excels at his/her chosen element (fire or cold) but can still dish out decent damage in the event he/she had to change it (at least as much as a specialized blasting sorc).

Feel free to comment as I continue to update this.

Any place you feel I could improve please let me know (Especially in the spells/powers selections).
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  #2  
Old Mar 31st, 2014, 02:24 PM
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I'm not super clear on what the sorcerer dip there is doing for you, or why you gain a feat at 2nd level. But I'm not great at psionics, so *shrug*
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Old Mar 31st, 2014, 02:40 PM
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Feat comes from 1st level of Sorcerer. Just noted for completeness.

The dip in sorc brings +2 damage per dice for fire/ice spells (depending on what dragon you selected) at 3rd level when you gain the Wildblood Mage feat.

Quote:
Originally Posted by Wildblood Mage feat:
Prerequisites: Bloodline arcana, wild surge +1
Benefit: Your wilder manifester level gains a +2 bonus as long as this bonus doesn't raise your manifester level above your current HD. Your sorcerer caster level gains a +2 bonus as long as this bonus doesn't raise your caster level above your current HD. In addition, you can use your wild surge on spells, increasing your CL by the wild surge amount, and your bloodline arcana is applied to applicable powers.
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Last edited by Mostlymad; Mar 31st, 2014 at 02:42 PM.
  #4  
Old Mar 31st, 2014, 08:36 PM
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That's cheating, you're using Ultimate Psionics content!

Specifically, since I don't know what surge crystals do, I can't critique this. I don't know what the "3/3" in the Surged Manifester Level column is supposed to mean (is it the difference of ML between 0.5 and 1.0 WBL?), nor how your Wild Surge is granting +2 ML rather than +1.
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Last edited by Muggins; Mar 31st, 2014 at 08:51 PM.
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Old Mar 31st, 2014, 10:28 PM
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Actually it's Psionics Augmented

Surge Crystals are a headband equipment that adds its number to the Wild Surge number (at the cost of 2 Con damage). So for instance if your regular Wild Surge is +2 to ML and the Surge Crystal is +1 then your Wild Surge would function as if it were +3.

As for "3/3" is the max ML I can obtain given the equipment listed. (Sometimes they are different depending on the equipment purchased). And at first level the ML is 3 because I took a trait to enhance Energy Ray by +1 ML (so +1 ML for character level, +1 for Wild Surge, and +1 for a trait)

Speaking of equipment. The equipment list is if you can spend up to .5 on a single item or if you have the full WBL to use or not.
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Old Mar 31st, 2014, 11:54 PM
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It'd be nice if they updated the d20pfsrd sometime. Gosh, I'm almost tempted to buy their products and support the company.

I'd imagine that the constitution damage, psionic focus and power point expenditure could be painful. The biggest threat is that of succeeding your ranged touch attacks, since you've probably only got about +2 dexterity and might have to rely on Inevitable Strike to actually hit.
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Old Apr 1st, 2014, 01:51 AM
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Whoops, did this have a pathfinder tag when I first posted in it? If so, didn't notice. That explains the bonus feat.
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Old Apr 1st, 2014, 08:50 AM
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Quote:
Originally Posted by Muggins View Post
It'd be nice if they updated the d20pfsrd sometime.
It would be nice.

Quote:
Originally Posted by Muggins View Post
I'd imagine that the constitution damage...
Err, actually it is a -2, one time, penalty... not actual damage. You wear it and suffer a -2 penalty to Con. Sorry for being confusing.

Quote:
Originally Posted by CE2JRH
Whoops, did this have a pathfinder tag when I first posted in it?
It did indeed.
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  #9  
Old Apr 3rd, 2014, 01:08 PM
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Quote:
Originally Posted by Mostlymad View Post
If this game dies so does my dream of doing 147(Minimum) to 295(Maximum) damage to a target up to 1000ft away in one round...
After carefully looking over your build, I can't see how you managed to get up to 1000ft, or was that an exaggeration?
  #10  
Old Apr 3rd, 2014, 06:02 PM
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Quote:
Originally Posted by Samurai Zero View Post
After carefully looking over your build, I can't see how you managed to get up to 1000ft, or was that an exaggeration?
That wasn't using the ray. That was using the Egoist Lvl 3 mini fireball power whose name escapes me at the moment. I've rebuilt the build a few times since posting that.
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  #11  
Old Apr 4th, 2014, 01:21 PM
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Ah ok then, that makes more sense. Other than that, it looks like a powerhouse.
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