Mechanics Options and Variants - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #1  
Old May 22nd, 2014, 10:32 AM
Belros's Avatar
Belros Belros is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros
Posts: 1,835
Options and Variants

Ok, here I will post any optional or variant rules that we will use during the game.

If you have any questions or comments about them, please post in the OOC area so that we can keep this area relatively clean. Thanks!
Reply With Quote
  #2  
Old May 22nd, 2014, 10:39 AM
Belros's Avatar
Belros Belros is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros
Posts: 1,835
Hero Points
I'm not a fan of the whole Hero Point concept but I've allowed one in game so we'll use them but I am going to change them up a bit. So here is how I will change them up.

1. You only get 1 HP every OTHER level. So you get 1 at 1st level, 3rd level, 5th level, 7th level, etc.
2. You can have a maximum of 3 at a time. So, if you get to 7th level and you have 3 already then you won't get another one.
3. We will not use Hero Point Feats, Spells or Magic Items.
4. With the exception of these two rules we will use them as directed here.

As with anything, these rules are subject to change by the GM at any time.

Last edited by Belros; May 22nd, 2014 at 10:39 AM.
Reply With Quote
  #3  
Old May 22nd, 2014, 04:19 PM
Shadow0136's Avatar
Shadow0136 Shadow0136 is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Jul 8th, 2021
RPXP: 4557
Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136 Shadow0136
Posts: 8,803
Sounds fine, the only reason that I personally think that they should ever be used myself is on a single roll once in a while. To hopefully save a crucial situation (Such as "Stop the Fleeing Lookout")
Reply With Quote
  #4  
Old May 23rd, 2014, 07:07 PM
doggius's Avatar
doggius doggius is offline
The Bumbling Fool
 
Tools
User Statistics
Last Visit: Feb 4th, 2022
RPXP: 3173
doggius doggius doggius doggius doggius doggius doggius doggius doggius doggius doggius
Posts: 3,493
I play in mostly PF games, as of late and I do find that the Hero point system can be advantageous to both the players and GM, if used properly. But that's the key. To be honest, though, I usually forget that I have one or to even use them..
Reply With Quote
  #5  
Old Oct 21st, 2014, 10:39 AM
Belros's Avatar
Belros Belros is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros
Posts: 1,835
High Level MagicWanted to go ahead and begin this thread to update you all on how high-level magic is going to work in this campaign should you ever reach those levels or have access to it. This will be important even for those who are of the divine or arcane sort but who will seek to employ those types because certain spells might not be available to it.

So, the reason for this change is because I don't like the idea of kings, dukes, high level priests, or arch-wizards being able to send messages across great distances that cannot be intercepted or altered, etc. In my mind it takes away the fun and possibility of employing beggars to watch a residence to see who comes and goes, or bribing (or bedding) the maid-in-waiting in order to get information, or kidnapping and holding some loved one for ransom in order to gain information or assistance. I mean those things are not really necessary if you can just divine the information you need or magically spy on someone. Boring. And just imagine the fun you miss out on in trying to ride down that rider that is carrying the request for more troops from the besieged city or some other important message if they could just magically send that message.

So, that's the reason behind this change. Now, what all that will effect and how is still a work in progress. I will be working on a list of spells that are either not available or are way too expensive for anyone to ever really use more than in the most extreme or dire of circumstances, or some other reason for interference. All that will grow in time. For now, just be forewarned of this change and I hope that it will add some fun and interesting challenges as well as role-playing opportunities as you won't be able to just magically receive the answers you seek but must actually work to seek them out!
__________________
DM: It's Good to Be the King! - A Kingmaker AP game.

Come join the Uppers and defeat those Debbie Downers!! Just add one to the last number!
Reply With Quote
  #6  
Old Oct 27th, 2014, 04:03 PM
Belros's Avatar
Belros Belros is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros Belros
Posts: 1,835
House RulesThese are house rules. That means that, instead of the normal system, we're using these. Naturally, these are negotiable. Do so in the Out of Character thread.
  • Passive checks: for Sense Motive and Perception checks, unless you state you wish to make such a check, I will take a 10 and add your check to it. That means that any time you walk into a room, your Passive Perception check will be made. Now, if you want to roll a check to see what remains unseen, you can make it yourself. I also do Passive checks for Knowledge as well. As long as you have the Knowledge check appropriate for a situation, I'll give you the nitty-gritty. If you want to make the check yourself, the same applies as above. Here's some examples:
     
  • The following Knowledge checks can be used Untrained: Geography, History, Local, Noble, Nature, and Religion. These can be justified in that everyone knows a little about each topic, but that doesn't mean they're particularly proficient at it. Other Knowledge checks may not be made Untrained.
  • Piecemeal Armor - At the player's convenience, they may make their own suit of Armor using Armor found around the game, as well as buy their own sets. This allows as much customization as the player wants.
  • Combat Maneuvers - Almost all Paizo CM will be possible in battle.
  • These rules are subject to negotiation, please do so in the OOC thread.
  • Others may be added as they become relevant.
__________________
DM: It's Good to Be the King! - A Kingmaker AP game.

Come join the Uppers and defeat those Debbie Downers!! Just add one to the last number!
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:01 PM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB