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The Legend of Zelda: The Clockwork Empire
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Last edited by TKWrites; Mar 30th, 2017 at 11:36 AM. |
#2
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Last edited by TKWrites; Mar 4th, 2017 at 07:51 AM. |
#3
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Still WIP, but I wanted to get it going, sorry if It took me too long.
Name: Dakruda Sellick Race: Goron Gender: Male Age: WIP Class: Forge Cleric Background: Guild Artisan Alignment: Neutral Good Physical Description: WIP (also looking for a dope Goron image) Personality: Like most gorons, Dakruda is a gentle and charismatic fellow. Unlike most gorons, he is awfully self-aware, doubting and overthinking the actions and motives of everyone around him, including his own. Not that he is distrustful or fearful, but he has gathered a good amount of legends and stories of their fellow men, and not all end well. Still, he'd be willing to lend a hand to all those in need, specially when when it comes to potential clients. After all, he is still a tradesman and has to keep a good rep as such. (WIP) Brief History: Born and raised as a traveler, Dakruda spent his early years wandering through mountaintops living on his earnings as a trader. Throughout his travels not only did he hear stories of the heroes of old, but he also became enticed with the treasures and trinkets said heroes gathered. The legends speak of chained claws, boots of iron, shields able to reflect sunlight, curved clubs that return when thrown, rods that breathe fire, and even holy swords that make all but the strongest of foes cower in fear. Being the tradesman he was, he began looking for such items everywhere he went. But the mountaintops were just the remains of old villages, and the few caves and dungeons that remained were completely savaged. "Well, if I can't find the gear of legends, I'll make my own!" he thought to himself, and thus he began a quest for knowledge that lead him out of his usual trading routes, and into the lands below the mountain. He already knew the basics of metallurgy, but next came the tricky part, your craft can't be legendary unless its part of a legend. Easygoing as he was, a new passion was burning inside of him, a fire as strong and wild as those used to forge the blades of old. Heroic Theme: Fire/Forge RP sample: WIP Last edited by Captain Barnacle; Mar 28th, 2017 at 01:56 AM. Reason: Actually writing an app. |
#6
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Sorry about that, Eric. I haven't imported those notes yet. They should be up later tonight or tomorrow morning.
Edit: I've updated the core racial stat-blocks for custom races. There will be other special abilities described in the formal Player's Guide, but this should help people get an idea for now. I was hoping to have more to fill in, but last night got away from me.
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Last edited by TKWrites; Mar 1st, 2017 at 10:14 AM. |
#7
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Alright. After some work, the core narrative elements are together, so I think I should be good to formally open for applications.
I'm currently putting together a formal Player's Guide, which should be wrapped up shortly after completing the player's guide for Raising The Sky. If there are any questions regarding mechanics or flavor before then, please let me know and I will be happy to address them.
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#8
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Name: Fricky
Race: Subrosian Class: Rogue Background: Entertainer. Gender: Male Aspect: Hero of The Song. (His proficiency in wind instruments is likely to prove important...Hyrule seems to have a lot of enchanted wind instruments.) Feat: Medium Armor Proficiency. Alignment: Neutral Good. Personality: Quiet most of the time. Occasionally shows a passion for something, but usually just follows along with the group. Backstory: He learned to tune the chimes, and to tamper with the clockwork devices his fellows made. He loves music, especially story ballads. Hearing the old legends of the Magic Flute, he made a metal version for himself...it doesn't quite sound right, but he attributes that to the echoes of the caves. Perhaps he will make a proper reed flute when he learns how. He finds the idea of such an instrument more beautiful than the clockwork music boxes his people normally use, because the flute requires skill. He collected stories, and longed for more stories of the fabled 'outland' above the sky. He learned to create and wear metal reinforced armor by living near the forges. His main armor is Scale-easily made, and relatively strong. It is common among his people, and he wears it to mimic the appearance of the guards. Although he is not as strong in combat as a warrior, he wants to look like one. When the portal opened, he gathered up a few items and headed out, hoping to find...well, he doesn't quite know what he is looking for. Everything is so BRIGHT up here, that it's hard to even look for it! RP Post Sample: Combat Sample Post Last edited by Ericg1s; Mar 19th, 2017 at 08:08 AM. Reason: Left out data. |
#9
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@Captain Barnacle: Forge cleric is good by me.
@Ericg1s: There are a couple of missions / dungeons that take the party into Subrosia, so "offscreen village" has a pretty good chance of becoming an on-screen situation. Plus, it sounds like your character is defined more by a thirst for knowledge / stories than his home.
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#11
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![]() Race: Human Gender: Male Age: Middle-age Alignment: Neutral Good Class: Fighter Background: Soldier Heroic Theme: Nature Physical Description: Heinrich is an agile fighter and once among the soldiers of Calatia he was not counted as a novice with a sword. He wears his long black hair loosely. He wears simple leather armor that most benefits his quick, sometimes acrobatic style. Personality: Heinrich is oftentimes jovial and laid-back. He wears a smile almost all the time and he carries himself with a confident demeanor often mistaken as arrogance. Brief History: Heinrich grew up in Calatia under the tutelage of his father, An accomplished soldier in the Calatia army. When Heinrich came of age he followed in his father's footsteps and became a soldier also. He served for some time and lost many companions until he became to serve the dull life of a House Guard to the Prince. When he saw what was happening between Archduke Draugmire and Prince Link he saw himself ineffective to advise the Prince he took it upon himself to leave the Kingdom to seek out worthy allies to aid in the coming battle that was certain to happen. Thus he found himself in the Mistlands in Kakariko Village. RP sample: Heinrich wanders the Sheikah circus, fluidly moving through the crowd as it flows past him in it's own wanderings. He watches the acts with interest, as people with extraordinary abilities seem to flock to gatherings such as this. The young acrobat catches his interest as she moves out onto the stage. The roll of thunder in the distance nearly speaks to Heinrich at that moment as if some heavenly sign just presented itself.
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Clear out your inboxes and outboxes! Last edited by Arthilian01; Apr 4th, 2017 at 10:19 PM. |
#12
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@Eric: Noted. I think it's a good change- as you pointed out, music tends to play a very large role in LoZ settings.
@Arthilian: Thanks for the app.
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#13
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Name: Noro
Race: Zora Class: Warlock (patron: great old one) Background: sage Alignment: CG Gender: M Age: 18 Physical Description: Noro has a thin, lithe build. He isn’t exactly fit, but he is healthy. He wears a simple orange robe. Personality: An idealistic, slightly insane philosopher mage with a specialty in chaos magic. He is generally friendly and laid back, though he comes off as a bit strange (at best) and tends to forget social rules. His biggest pet peeve is rules that he doesn't think have good reasons. He isn't fond of having strict codes of morals, believing them to be unnecessary if people just act decently to each other. He is uncomfortable with enchantment magic, since he places a great deal of value on free will. Brief History: Noro was born to a well off wizard and a sorceress. As such, he grew up surrounded by magic, and yet he struggled to use it himself. When he was twelve, his parents, believing that his magical skills would come with practice, sent him to a nearby wizarding school. Noro did manage to pick up the basics, but he lacked the magical power to perform more than cantrips. While there he read texts on chaos magic and the Twilight Realm, from which he came up with his own chaos based philosophy and and formed a warlock pact, giving him the magical power he had long lacked. He was promptly expelled from the school, which had specific rules against such pacts. Not long later he began adventuring. Heroic Theme: Chaos RP sample: Noro shook himself off after climbing out of the water. Being in air was an unfamiliar feeling, not exactly unpleasant, but unsettling. The Zora kingdom was facing a great change, and if they didn’t change in response, they would fade away. He focused on his knowledge to calm himself. Change is chaos. Chaos brings growth and freedom. With growth things become better. With freedom life gains meaning. After a few moments he was calm again. Time to get this new life started. He saw a village in the distance. Good a place to start as any. Just to let you know, I haven't played any of the games referenced by this story, only Spirit Tracks and the very beginning of Skyward Sword. I have read the manga adaptions of the oracle games (and quite a few others), though it's been a while. Last edited by Codex Sparks; Mar 29th, 2017 at 03:59 PM. |
#14
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Secret questions! /shot
Also, does the Subrosian's Magma Dweller translate to fire resistance? ...also I know nothing of Zelda beyond knowing that the player character is Link and not Zelda XD Sorry for the bunch of questions and requests, and thanks for your time! |
#15
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@Codex- Thanks for the application. Added to my list.
@Mystwatch- Yes, Magma Dweller gives fire resistance. Knowledge about LoZ isn't strictly necessary, since this game is a major shift in the traditional series' format.
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