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  #1  
Old Feb 28th, 2017, 10:35 AM
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The Legend of Zelda: The Clockwork Empire

Game NameThe Legend of Zelda: The Clockwork Empire
Game SystemDnD 5e
ThemeA new twist on an old tale.
FlavourAn average coming-of-age story. With dungeon crawls and epic battles between Light and Darkness

Plot Summary
Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land, blessed with green forests, tall mountains, and peace. But one day, a man of great evil found the golden power and took it for himself. With its strength at his command, he spread darkness across the kingdom.

But then, when all hope had died, and the hour of doom seemed at hand, a young man, clad all in green, appeared as if from nowhere. Wielding the blade of Evil's bane, he sealed the dark one away, and gave the land light. This boy, who traveled through time and spread light through the land, was given the name "The Hero of Time."

The Hero of Time's legend was passed down for generations.

But then... a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed by the hero once again crept forth from the depths of the earth, eager to resume its dark designs. The people believed that the Hero of Time would once more appear to save them... but the hero did not appear.

Faced by an Onslaught of Evil, the people could do nothing but appeal to the gods. The gods, rather than allow the Great Evil to reclaim the lands, sent down great rains, washing the kingdom, its people, and the Great Evil away...



-Legend of the Hero of Time, according to the Great Sea scholars.

Of course, we've all heard the legend of the Hero, and his endless battle against the Darkness. But the scholars of the Great Sea never did manage to capture the true scope of the damage caused by the Great Flood that washed across the world so long ago. The flood that washed the Great Kingdom away shifted the face of the world, driving the continents of Holodrum and Labrynna together and creating the Calatian Mountains. As the waters faded, the people of these continents began to reclaim the lands below, working through the mists and rains to build a life for themselves on a place that their ancestors had once called home. It was a long, arduous journey... but, as the years went on, a great kingdom arose at the tops of the Calatian mountains, and the prosperity from the Castles in the Clouds helped the people rebuild the world below. Now, the Calatian Empire- and its neighboring kingdoms, down in the Mistlands- is a prosperous, hearty world, full of strange and wondrous people and creatures.

Your story begins here, in the heart of the Mistlands, at a place called Kakariko Village. Perhaps you were born in Kakariko- perhaps you traveled there, with a merchant or on a job. Maybe you're even there as part of the traveling Sheikah circus. Whatever the reason, we find you in the heart of the village, joining the excited throngs of people who are crowding around the open stage to see what grand spectacle the Sheikah have planned next.

As thunder rumbles in the distance, a young acrobat girl takes the stage...



About the Game
Hello, and welcome to The Legend of Zelda: The Clockwork Empire. This campaign was initially inspired by Aaron Diaz's amazing storyboards / plot designs for a new Legend of Zelda game of the same title, which he outlines here and here, but over the course of a year of planning, it slowly evolved into a slightly different take on the classic Legend, revisiting the settings of Labrynna and Holodrum for inspiration.

In this game, a group of intrepid adventurers will attempt to aid a Sheikah woman, named Zelda, as she tries to stop the corrupt Archduke Draugmire from leading the young Prince Link into a war that could doom not just the mountain kingdom of Calatia, but perhaps the entirety of the Misty Continent. The adventurers will need to use their courage, wisdom, and power to save the prince, save the kingdom, and maybe even save the world.


Location
This game will use a mash-up of the Labrynna and Holodrum settings from the Oracle of Seasons and Ages games. A formal map is in the works, but due to limited graphical skills on the part of the GM, that part may be a bit delayed.

The best approximation thus far is that the "north" edges of the in-game maps have been merged together, creating a new mountain range where the two continents meet- which becomes the Calatian empire over time. Some of the settings will be familiar- others will have been drastically changed by the cataclysmic joining of the two spaces.

Players & Characters
 

First off, this game is open to any level of player who has an interest in 5E.

As long as you can reasonably commit to 2-3 player posts per week, I am more than happy to have you.

Considering that this is an established campaign setting, characters are going to be built using a few house rules.

Racial Options:
Players will have an option of Human, Goron, Subrosian, Tokay, and Zora. Racial stats are outlined in the post below.

Stats:
Players will use the standard, 27 Point Buy system to assign stats.

Feats:
Players can choose one feat for free at Character Creation. Given the nature of Feats in D&D5, this will likely be the only feat you are allowed to choose.

Classes:
Players can choose any class in the PhB. Classes from Unearthed Arcana need to be cleared before use.


Applications
For the sake of expediency, I'm only going to accept 3-4 characters from the applications I receive. Applications will be accepted through Sunday, April 2nd.

Applications will focus on the key narrative components for your character, rather than mechanics. We can worry about the numbers once we have a better idea of who is going to be in the party.

NOTE: I WILL ALLOW APPLICATIONS FOR ZELDA AS A PLAYER CHARACTER. As a plot character, Zelda will have specific items that she gets to use, as compared to the other PCs, but will balanced based on the rest of the party.

If no applicants for Zelda are accepted, the party will work along a parallel story arc- similar to Link and Zelda's journeys in "Skyward Sword."


Character Details needed:

Name:
Race:
Gender:
Age:


Class:
Background:
((Core backgrounds, which will be adapted for the setting in the player's guide. Please note that the Retainers option for Nobility is most likely a no-go.))
Alignment: ((As a Legend of Zelda game, this game is limited to Good aligned characters- you're Heroes, after all.))

Physical Description:

Personality:

Brief History:

Heroic Theme:

RP sample: ((Nothing formal- Just a brief look through the eyes of your character.))


Character Apps
Captain Barnacle- Dakruda Sellick, Goron Cleric
Sockfox- Alice Frye (WIP)
EricG1S- Fricky, Subrosian Rogue
Arthilian01- Heinrich, Human Fighter
Codex Sparks- Noro, Zora Warlock
Moosecow- Sparks, Subrosian Sorcerer
Rainbow007- Luteria, Human Fighter
Dragonsabin- Oshi, Zora Monk
Theoryaction- Jamar, Tokay Ranger

Last edited by TKWrites; Mar 30th, 2017 at 11:36 AM.
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  #2  
Old Feb 28th, 2017, 10:36 AM
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House Rules & Custom Options
Custom Races for the Clockwork Empire
In the Clockwork Empire, heroes come in all shapes in sizes. Now that the land has been reclaimed, the Mistlands is chock full of interesting races for players to meet. Not all are friendly... but the following races are all great choices for players who want to be Heroes in this new world.
Race Options

 


 

 

 

 


 


 


 


Last edited by TKWrites; Mar 4th, 2017 at 07:51 AM.
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  #3  
Old Feb 28th, 2017, 12:39 PM
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Still WIP, but I wanted to get it going, sorry if It took me too long.

Name: Dakruda Sellick
Race: Goron
Gender: Male
Age: WIP

Class: Forge Cleric
Background: Guild Artisan
Alignment: Neutral Good

Physical Description: WIP (also looking for a dope Goron image)

Personality: Like most gorons, Dakruda is a gentle and charismatic fellow. Unlike most gorons, he is awfully self-aware, doubting and overthinking the actions and motives of everyone around him, including his own. Not that he is distrustful or fearful, but he has gathered a good amount of legends and stories of their fellow men, and not all end well. Still, he'd be willing to lend a hand to all those in need, specially when when it comes to potential clients. After all, he is still a tradesman and has to keep a good rep as such. (WIP)

Brief History: Born and raised as a traveler, Dakruda spent his early years wandering through mountaintops living on his earnings as a trader.
Throughout his travels not only did he hear stories of the heroes of old, but he also became enticed with the treasures and trinkets said heroes gathered. The legends speak of chained claws, boots of iron, shields able to reflect sunlight, curved clubs that return when thrown, rods that breathe fire, and even holy swords that make all but the strongest of foes cower in fear.
Being the tradesman he was, he began looking for such items everywhere he went. But the mountaintops were just the remains of old villages, and the few caves and dungeons that remained were completely savaged.
"Well, if I can't find the gear of legends, I'll make my own!" he thought to himself, and thus he began a quest for knowledge that lead him out of his usual trading routes, and into the lands below the mountain. He already knew the basics of metallurgy, but next came the tricky part, your craft can't be legendary unless its part of a legend. Easygoing as he was, a new passion was burning inside of him, a fire as strong and wild as those used to forge the blades of old.

Heroic Theme: Fire/Forge
RP sample: WIP

 

 

Last edited by Captain Barnacle; Mar 28th, 2017 at 01:56 AM. Reason: Actually writing an app.
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  #4  
Old Feb 28th, 2017, 01:03 PM
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Definitely interested:
Place holder for app

Name: Alice Frye
Race:
Gender: Female
Age: 19

Rest is WIP.
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  #5  
Old Feb 28th, 2017, 06:14 PM
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I'm having difficulty reading the special races insert.
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  #6  
Old Feb 28th, 2017, 06:27 PM
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Sorry about that, Eric. I haven't imported those notes yet. They should be up later tonight or tomorrow morning.

Edit:

I've updated the core racial stat-blocks for custom races. There will be other special abilities described in the formal Player's Guide, but this should help people get an idea for now. I was hoping to have more to fill in, but last night got away from me.

Last edited by TKWrites; Mar 1st, 2017 at 10:14 AM.
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Old Mar 1st, 2017, 08:28 PM
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Alright. After some work, the core narrative elements are together, so I think I should be good to formally open for applications.

I'm currently putting together a formal Player's Guide, which should be wrapped up shortly after completing the player's guide for Raising The Sky. If there are any questions regarding mechanics or flavor before then, please let me know and I will be happy to address them.
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Old Mar 2nd, 2017, 07:53 AM
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Name: Fricky
Race: Subrosian
Class: Rogue
Background: Entertainer.
Gender: Male
Aspect: Hero of The Song. (His proficiency in wind instruments is likely to prove important...Hyrule seems to have a lot of enchanted wind instruments.)
Feat: Medium Armor Proficiency.
Alignment: Neutral Good.
Personality: Quiet most of the time. Occasionally shows a passion for something, but usually just follows along with the group.
Backstory: He learned to tune the chimes, and to tamper with the clockwork devices his fellows made. He loves music, especially story ballads. Hearing the old legends of the Magic Flute, he made a metal version for himself...it doesn't quite sound right, but he attributes that to the echoes of the caves. Perhaps he will make a proper reed flute when he learns how. He finds the idea of such an instrument more beautiful than the clockwork music boxes his people normally use, because the flute requires skill. He collected stories, and longed for more stories of the fabled 'outland' above the sky. He learned to create and wear metal reinforced armor by living near the forges. His main armor is Scale-easily made, and relatively strong. It is common among his people, and he wears it to mimic the appearance of the guards. Although he is not as strong in combat as a warrior, he wants to look like one. When the portal opened, he gathered up a few items and headed out, hoping to find...well, he doesn't quite know what he is looking for. Everything is so BRIGHT up here, that it's hard to even look for it!
RP Post Sample:
 

Combat Sample Post
 

Last edited by Ericg1s; Mar 19th, 2017 at 08:08 AM. Reason: Left out data.
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  #9  
Old Mar 2nd, 2017, 10:11 AM
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@Captain Barnacle: Forge cleric is good by me.

@Ericg1s: There are a couple of missions / dungeons that take the party into Subrosia, so "offscreen village" has a pretty good chance of becoming an on-screen situation. Plus, it sounds like your character is defined more by a thirst for knowledge / stories than his home.
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Old Mar 3rd, 2017, 07:51 AM
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Good point. I'll make a slight change.
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Old Mar 3rd, 2017, 08:11 AM
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left-aligned image
Name: Heinrich Hyleth
Race: Human
Gender: Male
Age: Middle-age
Alignment: Neutral Good
Class: Fighter
Background: Soldier
Heroic Theme: Nature

Physical Description: Heinrich is an agile fighter and once among the soldiers of Calatia he was not counted as a novice with a sword. He wears his long black hair loosely. He wears simple leather armor that most benefits his quick, sometimes acrobatic style.

Personality: Heinrich is oftentimes jovial and laid-back. He wears a smile almost all the time and he carries himself with a confident demeanor often mistaken as arrogance.

Brief History: Heinrich grew up in Calatia under the tutelage of his father, An accomplished soldier in the Calatia army. When Heinrich came of age he followed in his father's footsteps and became a soldier also. He served for some time and lost many companions until he became to serve the dull life of a House Guard to the Prince. When he saw what was happening between Archduke Draugmire and Prince Link he saw himself ineffective to advise the Prince he took it upon himself to leave the Kingdom to seek out worthy allies to aid in the coming battle that was certain to happen.

Thus he found himself in the Mistlands in Kakariko Village.

RP sample: Heinrich wanders the Sheikah circus, fluidly moving through the crowd as it flows past him in it's own wanderings. He watches the acts with interest, as people with extraordinary abilities seem to flock to gatherings such as this.

The young acrobat catches his interest as she moves out onto the stage. The roll of thunder in the distance nearly speaks to Heinrich at that moment as if some heavenly sign just presented itself.
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Last edited by Arthilian01; Apr 4th, 2017 at 10:19 PM.
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  #12  
Old Mar 3rd, 2017, 09:08 AM
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@Eric: Noted. I think it's a good change- as you pointed out, music tends to play a very large role in LoZ settings.

@Arthilian: Thanks for the app.
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Old Mar 4th, 2017, 12:02 AM
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Name: Noro
Race: Zora
Class: Warlock (patron: great old one)
Background: sage
Alignment: CG
Gender: M
Age: 18

Physical Description: Noro has a thin, lithe build. He isn’t exactly fit, but he is healthy. He wears a simple orange robe.

Personality: An idealistic, slightly insane philosopher mage with a specialty in chaos magic. He is generally friendly and laid back, though he comes off as a bit strange (at best) and tends to forget social rules. His biggest pet peeve is rules that he doesn't think have good reasons. He isn't fond of having strict codes of morals, believing them to be unnecessary if people just act decently to each other. He is uncomfortable with enchantment magic, since he places a great deal of value on free will.

Brief History: Noro was born to a well off wizard and a sorceress. As such, he grew up surrounded by magic, and yet he struggled to use it himself. When he was twelve, his parents, believing that his magical skills would come with practice, sent him to a nearby wizarding school. Noro did manage to pick up the basics, but he lacked the magical power to perform more than cantrips. While there he read texts on chaos magic and the Twilight Realm, from which he came up with his own chaos based philosophy and and formed a warlock pact, giving him the magical power he had long lacked. He was promptly expelled from the school, which had specific rules against such pacts. Not long later he began adventuring.

Heroic Theme: Chaos
RP sample: Noro shook himself off after climbing out of the water. Being in air was an unfamiliar feeling, not exactly unpleasant, but unsettling. The Zora kingdom was facing a great change, and if they didn’t change in response, they would fade away. He focused on his knowledge to calm himself. Change is chaos. Chaos brings growth and freedom. With growth things become better. With freedom life gains meaning. After a few moments he was calm again. Time to get this new life started. He saw a village in the distance. Good a place to start as any.


Just to let you know, I haven't played any of the games referenced by this story, only Spirit Tracks and the very beginning of Skyward Sword. I have read the manga adaptions of the oracle games (and quite a few others), though it's been a while.

Last edited by Codex Sparks; Mar 29th, 2017 at 03:59 PM.
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Old Mar 4th, 2017, 05:34 AM
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Secret questions! /shot



Also, does the Subrosian's Magma Dweller translate to fire resistance?

...also I know nothing of Zelda beyond knowing that the player character is Link and not Zelda XD

Sorry for the bunch of questions and requests, and thanks for your time!
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Old Mar 4th, 2017, 07:45 AM
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@Codex- Thanks for the application. Added to my list.

@Mystwatch-
Yes, Magma Dweller gives fire resistance.

Knowledge about LoZ isn't strictly necessary, since this game is a major shift in the traditional series' format.

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