#1
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[6E] Stormy Waters: Dark Nights
I’m keen to find anywhere between 3-8 players (some of whom will hopefully be continuing from the previous game) who want to push the action along in an ‘Anarchy’ esque playstyle rather than waiting for GM input on everything. It’s more challenging for the player but I think more rewarding overall and makes for a more interesting read for anyone lurking! Essentially, I will handle the main plot line but welcome and encourage collaborative IC from the players, adding depth to the story, exploring PC motivations and adding the odd plot wrinkle. Recruitment will initially be open for 2 weeks until 23rd November New players (or existing players with new concepts) please make any initial applications in the following format, stats can follow later (pictures are encouraged!): Last edited by Arialles; Nov 10th, 2020 at 08:05 AM. |
#2
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Reserved for useful information...
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#3
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How does 6th ed change from 5th?
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#4
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It’s simpler and more streamlined (with enough crunch that it still feels like SR). The fundamental difference is in Edge, it’s more fluid and replaces lots of modifiers etc (my excel generator has a tab with all the current edge actions on it). A main sticking point for some is that armour doesn’t add to damage resistance, although damage codes are lower, some people have struggled with that idea... having just completed a combat heavy encounter I personally think it works as intended...
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#5
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What DOES armor do then? I think I should pass-you are using a different rule set than ,me.
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#6
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Expressing interest...
Placeholder as I work out my character's details Last edited by estradling; Nov 17th, 2020 at 11:49 AM. |
#7
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Is this a single mission run or an ongoing campaign?
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The truth is so important, it is worth lying for. |
#8
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Quote:
It is a very good question... I had it myself. "What does armor do?" Having just finished a 6th Ed combat with Arialles here is what I found. Earning and spending Edge is a major driver. Edge is gained when circumstances favor you.. (or by the bad guys when it favors them) Armor add to your character's Defense Value. The Defensive Value is compared to the Attackers Attack Value to figure out who has the better circumstances. Thus Armor can help you generate Edge or keep your attacker from generating Edge. That is it, that is what it does. That is really how most of the gear works in Shadowrun 6th Edition now. This does change things a bit. If you like putting a Troll in heavy armor and having them walk through heavy machine gun fire... well I understand that appeal... some times I like that kind of game myself... but 6th Edition does not really support that. Thus it being "More Mirrorshades rather than Mohawk." The edge you spend can be used to turn hits into misses, or misses in to hits on all kinds of rolls. So having the right skills, right gear, setting up the circumstances, and spending edge wisely, in combination is what gets you through. Rather then any one being clearly superior. At least that has been my experience so far |
#9
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Oh wow, 6E at last!
Okay...uh...hmm...I do want to try this. I have that shiny new book and no game to use it on... |
#10
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@Arialles
I don’t think I’m going to run Double Tap in this one too. I’m going for a Face networking type. I read the blub about the intro post. It might be helpful for everyone if we knew how hindered techie characters like deckers and riggers will be in a city where the Matrix and most tech is shutdown. How feasible is it to have a local PC instead of one coming into the city. I was thinking about ‘that guy’ that knows everybody when he walks in the bar and has his usual drink. |
#11
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It will start as a single mission but probably over a longer timescale than normal (potentially 30 Nights but I doubt that
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#12
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Quote:
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#13
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#14
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I would like to play, and would bring along Echo from Free Seattle
Name/Handle: Handle: Echo (name: Addison, Addie for short) Race: Human Sex: F Specialization: major: Technomancer, supporting: athletics, con Description: Early 20s, fairly athletic build, a smidge above average height for her class background (so tall compared to many sinless), golden blonde hair and the sort of skin that comes from growing up in wealth. A smile that makes you want to believe she is sincere. Personality: Tends to take care of others, as an escape from the battle between perfectionism and the crushing realization of her own inadequacies Background: Half a dozen years ago she was the golden haired daughter high achieving parents, busy with student council in an exclusive school, babysitting gigs for other wealthy families, and trying to live up to her Mother's expectations. Then her life quickly spiraled off the golden path, culminating in spending a few years in experimental, brutal, matrix simulations. It was only after she had escaped the experiment (due to the interference of a group of shadowrunners) and had her new life also crumble away, that she discovered that she was a technomancer and learned to start controlling the aspects that had been tearing her apart. She has been trained recently for life in the shadows, and has started earning a living there (see previous Arialles games Run! (part of the simulations) and Forbidden Aegis (where she was one of the experiment subjects released), and Never Frag a Fixer (where she gets her first proper shadowrun)) Story Hook: She has a contact in Toronto, one of the other simulation experiment subjects. 'Dot' (Dorothy Walker) is a late-20s troll working as a trid script writer for one of the Ares Entertainment subsidiaries. Addie has an address, and would try to make contact once in Toronto. Having survived the experimental sims together had created a deep loyalty. Additional note: I realize that matrix may not be a big part of 30 Nights. I'm OK with that. She does have decent dice pools in Athletics (including throwing weapons) and Con, so at the least can be a support to other characters. And she has the skinlink echo where she can direct connect to matrix devices she touches, which could come in useful at points. |
#15
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Is there a list of known PCs already in the game? I see that there are some characters from an earlier game coming across into this one. I'd like to propose a character that doesn't step on any toes.
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