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  #1  
Old Dec 1st, 2020, 01:47 AM
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Tales of Boldness and Bravery

Game NameTales of Boldness and Bravery
Game SystemDnD 2e
ThemeHeroic Fantasy, High Adventure
FlavourAdventurers seeking fortune and glory, righting wrongs and singing songs!
Plot Summary
BLUEHOLME NEEDS HEROES!

Map credit Dreamscape Design, 2019.

By and for whatever means, you have made your way to Castle Camlann. Work for people with your particular sets of skills is booming, for the Elfway that cuts across the region is rife with goblin and bandit activity.

Among the more interesting job prospects are rumours of Nuromen the Necromancer and his treasure hoard, lost since the fall of his domain deep in the Delvingwood. After equipping yourself for travel, you seek out like-minded companions in search of an old necropolis no doubt bursting at the seams with danger, answers to local problems, and treasure...

BlueholmeWell met, brave adventurers! For this adventure, we will be using the Blueholme rules published by Dreamscape Design.

Blueholme can be picked up for absolutely free here!

Now, you might be asking, "SCARY WIZARD, what's Blueholme?" Just sit right back and I'll tell you what Blueholme is!
Blueholme is one of those "retroclones" of an earlier Edition of a beloved role-playing game, in this case the Dungeons & Dragons Basic Set penned by John Eric Holmes, M.D. in 1977. If I'm not mistaken, old school gamers will call this the "blue box". I've gathered that he wrote them to attract less experienced or younger players to the role-playing gaming hobby. Thing is, these rules were so simple, and so fun, that people who've been playing Dungeons & Dragons for forty years will still go back to play them again! People who cut their teeth on newer Editions like them, too, if I'm any indication.
Whether you're an old hand at "retro role-playing", or totally new to it and want to see what it's all about, go on and take a look at my game and see if it's to your liking. If it is, go ahead and apply to the game!

I am looking for around SIX (6) players for this game.



The Game - Setting, House Rules, and Miscellany
The Campaign SettingNorthwestern Nerath
 

Pantheon
 



House RulesGeneral
 

Races
 

Classes
 

Experience Point System
 


MiscellanyCharacter Creation
 

Posting Guidelines
 

Credits
 

Last edited by SCARY WIZARD; Dec 3rd, 2020 at 04:55 PM. Reason: combination class coolness
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  #2  
Old Dec 1st, 2020, 02:22 AM
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How many players are you looking for?
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Old Dec 1st, 2020, 02:36 AM
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This old man is in. Roll

Name; Mobraeline Bitterbelly
Gender; Female
Race; Dwarf
Class; Fighter
Align; LG
right-aligned image


Character Concept: Fighter
Character Motivation: I risk my life just being a Dwarf. I live under a mountain, have bitter ancestral enemies constantly seeking my destruction, and then there is that guttrot drink that will eat through your armor. Outside of that, the question shouldn't be why? but why not? I like gems, gold, and one day hearing stories about me. One day...One day.

About You (Optional): By the forge of Moradin, the story Gods think Dwarves are unqualified to be clerics. As if we aren't devout enough to serve. It makes me so angry to be considered less by the Gods that I want to squish something. Aint no male dwarf gonna strut around boasting about how he squished an Orc or jumped a Giant or even ganked a Gobbo without me havin a tunic sayin 'Been Der, Dun Dat'. I may also be shorter than them pointy ear elves, but they aint gonna have all the fun clobberin things. I can also hold my ale as good as any Dwarf.

Attributes; 8, 12, 11, 14, 11, 16
Starting Level: You're starting at 1st level.
Equipment: Start out with 180 Gold Coins. Things like wooden holy symbols, spell books, and thieves' tools are free for 1st level characters.

Posting Guidelines: I can post at least x1/Day though I know that most people have lives that keep them busy.
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Last edited by Sarge67; Dec 6th, 2020 at 07:35 AM.
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Old Dec 1st, 2020, 06:13 AM
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Quote:
Originally Posted by zevonian View Post
How many players are you looking for?
Ope! I forgot to add that, and character creation...
Given the interest this has drummed up in so short a period of time, around six is a comfortable number for me. And here I was willing to just take three and call it a day!
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Old Dec 1st, 2020, 11:40 AM
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Application - WIP
right-aligned image
Character Name: "Mad Eye" Maribel, mostly known just as 'Mad Eye.'

Character Concept: She is a Mage Thief, looking to gain wealth and magic knowledge, and make a name for herself in so doing as it makes both of the former things that much easier to get.

Character Motivation: Treasure, Magic items or tomes, and in short, power.

About You :
 


Ability Scores: STR-10, INT-15, WIS-12, DEX-13, CON-7, CHA-8 Rolls

Races and Classes: Human Mage/Thief, but a more apt description is a Thieving Mage.

Hit Points: Five (5)

Equipment: Start out with 180 Gold Coins. Things like wooden holy symbols, spell books, and thieves' tools are free for 1st level characters.

Alignments: CG

 


 
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Last edited by Drachenspirit; Dec 4th, 2020 at 04:31 PM.
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Old Dec 1st, 2020, 12:34 PM
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Definitely interested! Saving this space for the future app. Also love the leveling up system - if I run something on this site again I am most likely stealing that lolol

Magic-User Human, Elon
right-aligned image
Character Name: Elon
Alignment: Chaotic Good - his desire to help others isn't restrained by what is legally (or socially) allowed, and his poor childhood in a thriving port town cemented a resentment for law.
Character Concept: Focused and considerate Magic-User human with a love for mysteries who has nothing left to lose.
Character Motivation: With what little magic he knows, he hopes that the necromancer's dusty possessions can fill in the blanks for a life-restoring spell he could use on his dead wife. Worse case scenario, a necromancer's riches sounds like just enough money to drink your sorrows away for the rest of your quiet, studious life.

About You (Optional): My main hobby has been tabletop for ~3 years by now, mostly with 5th Edition. Last year I started spreading out to more systems, which made me realize how much I love a fast, rules-lite system. On any given week, I am DMing 2 games IRL, posting in 2 PbP games, and daydreaming of more world building that my players will never run into lol. When I'm not working at my job or doing tabletop stuff, I'm either hanging out with my girlfriend or playing video games - my players aren't gamers, so they get blown away by all the cool stuff I steal from places like Dark Souls, WoW, etc. etc. :Pusually ones I can rip ideas from.

Rolls
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Last edited by GodBob; Dec 3rd, 2020 at 10:29 AM. Reason: Added rolls
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Old Dec 1st, 2020, 04:18 PM
BlueArrow BlueArrow is offline
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Greetings, complete newbie on the RPG Crossing site and I was pointed here by Scary Wizard. Looking to play Rune, a brute of a man, a former slave/pit fighter, shackle galls on wrists and ankles, numerous fighting scars, scars on his arms where he’d been branded and cut the branded flesh free. He broke free, killed or maimed those he had to to gain his freedom. He’s a tough as nails melee fighter. His eye sight isn’t so good, so he doesn’t bother with missile weapons. He’s not well educated, but not stupid. I figure hide armor, a bardiche or bastard sword, either short sword or hand axe, and a dagger for weapons, no shield. He’s slow to trust folk, but has something of an unconscious desire to have comrades. This concept comes with the need for fairly impressive physical scores. If the dice rolls don’t support it, I would need to rethink the concept.

Motivation: mostly earn coin to keep himself fed and to remain free. Being abused as a child, he has a soft spot for children and will not abide their mistreatment. He also is rather against slavery and may help free slaves, even if they are not mistreated.
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Old Dec 1st, 2020, 05:30 PM
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Welcome to the site, BlueArrow. For you and others joining the site, I strongly suggest you get your post count up to four so you can "shed your yellow" new user status. Browse the site, there's numerous active threads to post in.
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Old Dec 2nd, 2020, 11:38 AM
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Withdrawn.

Last edited by Maskain; Dec 4th, 2020 at 03:59 AM.
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Old Dec 2nd, 2020, 06:19 PM
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Excellent... keep 'em coming! Really impressive stuff I'm seeing. I'm gonna fire a redirect at the old posting at the other place, and given the amount of interest I'm seeing keep substitutes and replacements in mind. I went ahead and pestered people from the Baldur's Gate community, and a handful if others, to come over here, as well. At the least, there's more people aware of this place!
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Old Dec 3rd, 2020, 07:14 AM
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Alright, I went ahead and added some of you kids what've got complete applications... if you wanna fill out a, uhh, 2nd Edition, character sheet, go right ahead. If you just wanna throw a sheet together under a SPOILERBUTTON tag, that's fine, I'm not gonna lose sleep over stuff like that!

So, we've got...
Sarge67: Mobraeline Bitterbelly - Dwarf Fighter
Drachenspirit: "Mad Eye" Maribel - Human Magic-User/Thief
GodBob: Elon - Human Magic-User
Maskain: Baldur Moonwine - Halfling/Human Hybrid Thief
Awaiting Rune the Human Fighter from BlueArrow.
Attention people whose race is "Human"! Be sure to add that extra Hit Point!
We've got a pretty good-looking party right about now! I'm gonna keep recruitment going until 6PM Pacific Time on Sunday. Waiting on someone who had a Cleric, and am just keeping this open so people can get a chance to look, though I'm still gonna look at replacements in case Real Life happens, or someone drops. Even if you don't get any Clerics at all, that's fine, I can either toss a mule with no personality your way or, ehh, somehow... have potions of healing find their way into one or two of your bags. And no one oughta feel obligated to make a Cleric! I've been That Cleric, and while I had a lot of fun, not everyone can or will.

Quote:
Originally Posted by GodBob View Post
Definitely interested! Saving this space for the future app. Also love the leveling up system - if I run something on this site again I am most likely stealing that lolol [/FIELDSET]
Ohh, I take zero credit for that! The person I got the idea from went by/goes by "locojedi". I think, think, think he actually got that idea from someone else, too. I could be way wrong, for all I know. Dude loved to scratch his chin at some rules, go, "Nah!", and have fun with them.
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Wertle-wertle-wertle-woo, wertle-woooo...

Last edited by SCARY WIZARD; Dec 3rd, 2020 at 07:15 AM. Reason: them's the rules and he laughed at 'em
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Old Dec 3rd, 2020, 10:34 AM
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Just did the rolls for my character and am writing up a sheet! I noticed that magic-users can only use daggers and staves - would using a sling as a magic-user apply a penalty to related rolls, or are magic-users unable to use anything outside of daggers/staves in general so there wouldn't be a roll in the first place?

Edit: Another question - I rolled a pretty good score that I put into INT (18). Does that mean I should know a minimum of 8 spells at 1st level? If so, am I right in understanding that I can pick 8 spells from the 1st level spells list and roll 95 or under on a d% to learn it when the game starts?
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Last edited by GodBob; Dec 3rd, 2020 at 10:47 AM.
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Old Dec 3rd, 2020, 10:38 AM
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Quote:
Originally Posted by GodBob View Post
Just did the rolls for my character and am writing up a sheet! I noticed that magic-users can only use daggers and staves - would using a sling as a magic-user apply a penalty to related rolls, or are magic-users unable to use anything outside of daggers/staves in general so there wouldn't be a roll in the first place?
Good question. On that note, is there a "meet in the middle" for Mage/Thief since thieves can use any weapon?
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Old Dec 3rd, 2020, 04:34 PM
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Quote:
Originally Posted by GodBob View Post
Just did the rolls for my character and am writing up a sheet! I noticed that magic-users can only use daggers and staves - would using a sling as a magic-user apply a penalty to related rolls, or are magic-users unable to use anything outside of daggers/staves in general so there wouldn't be a roll in the first place?

Edit: Another question - I rolled a pretty good score that I put into INT (18). Does that mean I should know a minimum of 8 spells at 1st level? If so, am I right in understanding that I can pick 8 spells from the 1st level spells list and roll 95 or under on a d% to learn it when the game starts?
On the spells, you're close. You get the minimum and according to the book the DM rolls randomly to determine which spells you get (Maybe our kind and benevolent DM will let us choose???).
Then, you begin rolling that 1d100sh95 on every other spell not chosen from the list in the book. From those that got a successful roll, the DM will randomly choose which you'll also get up to your maximum. In short, minimum chosen first, no rolling, rest up to max, chosen by rolling. And of course, you'll roll if you find another spell somewhere to see if you can copy it down as well, as long as you haven't hit your max.
And since there's only 14 1st level Magic-user spells... your character might know them all. But they can only cast one per day!!!
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Last edited by Drachenspirit; Dec 3rd, 2020 at 04:37 PM.
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Old Dec 3rd, 2020, 04:52 PM
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Magic-User: Eh! Why not. Cross bows, too. I had a pal who was a big weapons buff and liked that in 3E they got to use those. He argued that, compared to bows, cross bows were far easier to use.
-Spell book has all spells; roll to see what ones you can understand. Detect magic and read magic are always known and do not count against maximums. And since this is the 4E setting* and Sorcerers and Warlocks are in it, I'm allowing people to "bootstrap" those by permitting Charisma as an alternative Prime Requisite. Intelligence just reflects how many spells one knows.
[Strike]Multi-class[/strike] Combination class: Best proficiency applies. So you get Thief armour and weapon allowances and combination class Magic-Users can cast in armour. Clerics get Fighter weapon allowances.

* - Had a hard time reconciling the other two Core Races as Player Character options without making them too strong... sorry scales and horns!
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