You are an adventurer in The Crossing Companions Adventuring Guild. Your specific style and skills make you a valuable team member on your squad, where together you set out on missions to fulfill contracts, find treasure, defeat evil, and bring peace and stability to the world. Of course, it doesn't hurt that you make a few coins along the way doing it.
Character Creation
Playing the Game
If you have any Known Spells (KS), then you know how to use some kind of magic with at least a rudimentary level of proficiency. You may cast a Cantrip (a Spell that has minor effects or gives flavor but provides no mechanical benefit) at will. When you cast any other Spell, you do so using your Spell Focus (SF) and you may cast one of your Known Spells (KS)
Spell Creation Guidelines
1) Choose a name for the spell.
2) Choose an effect for the spell: Healing, Damage, Buff, Debuff, Utility
Healing - A healing spell will remove a number of wounds equal to the number of successes on an Outplay Roll. A character may not benefit from a Healing spell more than once per day.
Damage - A damaging spell will deal wounds to an enemy equal to the number of successes on an Outplay Roll (see below)
Buff - A Buff will affect your team. As a few examples, it may allow them to ignore a penalty from Wound, add a +1d to a future roll, or grant your allies a Bonus, depending on what the spell's intent is.
Debuff - A Debuff will affect a group of enemy targets. The effectiveness of the spell will depend on the number of successes on an Outplay Roll
Utility - A utility spell affects other elements of the game, not covered under Healing, Damage, Buff or Debuff, such as illusions, or creating temporary objects. The effectiveness of the spell will depend on the number of successes on an Outplay Roll
The duration of any Buff, Debuff, or Utility spell will last for one minute.
On a successful Weapon Attack, damage is determined by the number of successes on an Outplay Roll
Last edited by Admin Bhelogan; Jun 11th, 2021 at 07:06 PM.