Usual Attire: Sinadra prefers fine silks and leathers when he has no expectation for conflict and despite lacking the intimidating form of his full plate. He is meticulous with his personal grooming and this extends to the care he puts into keeping his garments fresh and pressed smooth. When heading into battle however, Sinadra dons his foreboding suite of custom fullplate originally inspired by the various unique armor styles of the Hell Knights.
Living Appearance: Sinadra inherited an almost perfect mixture of traits from both sides of his lineage with his tall slender form retaining the elegance of the elven form while beneath his clothing his well honed body ripples with toned muscles criss crossed with numerous scars. Even before spending prolonged periods of time within the confines of his armor or hidden away from the world as he explored his own depraved experiments, Sinadra's skin is pale like softened moonlight. This contrast strikingly with his crimson eyes which immediately draw in onlooker with a seductive allure mixed with a sense of foreboding nervousness. Flowing locks of ebony hair trail past Sinadra's shoulders frame his pale face with an almost ominous sensation.
Undead Appearance: Undeath was not kind to Sinadra and whatever hell his soul was caste into when the last vestiges of life faded from his body seems to have founds it way back to his body in un-life. Gone are his comely looks, ebony hair, and cocky smile.
If men seek to live life with no regrets, then I seek to continue my eventual eternal undeath without them as well.
Sinadra is a man who early on learned the world is not as black and white as many would make it out to be. What is considered good and right to some can conversely be considered evil and wrong to others. This perspective temper's Sinadra's viewpoints on many aspects of life in general, including necromancy itself. Who is he to judge how others choose to live their lives even if their lives come into conflict with his own? Such pragmatism in his approach makes Sinadra a rather open minded man in many regards and he rarely judges others quickly or without due evidence. This way of thinking however indirectly led Sinadra down the more darker paths of the world for when his fascination with death came to bloom he found himself calmly rationalizing the occastional grave robbing or murder as necessary acts to promote his own research. Rarely did he hold anything against those who suffered at his hands and if it wasn't necessary for his research a quick and painless end was often considered an efficient use of time and energy for Sinadra as opposed to it being because he felt any actual empathy for his subjects.
In time however, Sinadra came to find the psyche of the mind just as fascinating as the body after death. The look of shock and fear in a person's eyes as they beheld a loved one rising from the grave as a shambling corpse evoked a primal joy from Sinadra that he could never quite place. In time, Sinadra began using his words just as much as his necromantic powers to experiment on others. Insults, flattery, and deceptions became common tools in Sinadra's arsenal although reactions of anger, fear, or dismay often elicited the most genuine feeling of pleasure within Sinadra. In keeping, his experiments began expanding to pre-undeath evaluations though to the lament most would consider Sinadra's actions horrific torture. Such simple minded thinking from the common folk never deterred Sinadra however and he ever strives to unlock the secrets of the body, mind, and soul.
For all his rather negatively stereotyped morale inclinations, Sindara is not without some trappings of humanity about him. Where often many think of necromancers as foul decrepit figure hunched over black tomes in some filthy pit, Sinadra prides himself on keeping his person as neat and tidy as the situation allows. Be it his pricy attires of silks and leathers or the fragrant colognes he often dabs upon his wrist and neck, Sinadra is a man who considers his presentation to the world as being just as important as the methodical process of his research. In time, Sinadra even came to develop a taste for the finer things in life. Wine, music, and women were indeed all wonderous experiences though at the end of the day none ever truly satiated him in the ways his work did. Even so, Sindara considers such luxuries to be creative muses at times and often carries a small journal with him to jot down some passing thought as to how better improve upon his works.
Sinadra's pride in his work can be a double edged sword at times. Many seek to cull him and those who practice his art from the realm for good and Sinadara is not ignorant of this fact. Yet there are times when Sinadra cannot help but provoke those who would ignorantly seek to destroy his work without questioning its' necessity or purpose. Paladins, clerics, and more righteously inclined folk are often a tempting nectar for Sinadra as he yearns to open their eyes to the possibilities of the world. More often than not this desire leads to inevitable conflict and more than once Sinadra has found himself in over his head and been forced to flee. This habit has slowly evolved over the years as Sinadra has learned from his mistakes. Where once he might have been impulsive with his actions, the man now knows that patience can be a valuable asset when setting up a new experiment.
"I find perspective is subjective; and yet, we still take comfort even if we know it to be a lie."
A bastard child raised in the countryside by his seamstress mother, Sinadra was always a shy child who was shunned for his pale skin and his suprisingly dispassionate reactions for one so young. When he was not helping his mother with chores around their tiny one room cabin, Sinadra was often found pouring over what scraps of written materials he could get his hands on. It wasn't much, but the stories and knowledge helped Sinadra escape the confines of his tiny village and explore a vast world around him.
During Sinadra's adolescene, he became a regular target for the town bullies for his odd behavior, pale skin, and was constantly subject to harsh gossip regarding his bastard lineage. It was during one of these incidents that one youth took insulting Sinadra's mother too far and something within him snapped. Lunging at the boy, Sinadra's hand suddenly glowed with malicious black energy that snuffed out the life force of the boy with a single strike. While the other children screamed and ran off to find help, Sinadra stood in rapt fascination with the energy coursing through his body and the dead body laying on the ground before him. When the town guard's questioned him Sinadra seemed unapologetic or even shocked by his actions and coldly explained what had occurred.
After that day, Sinadra and his mother were ostracized from the community. While being left alone by the townsfolk suited Sinadra, his mother did not fare nearly as well. With nobody willing to purchase her textiles, Sinadara's mother was forced to find work in a brothel a village over and in time her health depreciated substantially. With is mother being the one person in his life Sinadra truly still cared for, he did all he could to comfort her and tend to her as her health worsened but in the end it would not be enough. On her deathbed, Sinadra's mother told him that his father had been a man of the cloth who had stolen her innocence and threatened her if she ever dared try to expose him. Imparting to Sinadra the last of their coin, his mother begged him to seek out his father's aid. She passed peacefully in her sleep that night, one last mercy in a cruel life thought Sinadra.
With nowhere else to go, Sinadra left his home to seek out his father. His mother's story still echoed strongly in Sinadra's thoughts and his anger simmered over how his mother had been mistreated and forced to flee. When he finally arrived at the city of his conception, Sinadra learned his father had become a high ranking member of the local priesthood. Debating how best to approach the situation, Sinadra decided to enter the priesthood to slowly move closer to his father and obtain his confidence without him knowing Sinadra's true lineage. It was during his introduction into the religious teachings of the faith that Sinadra learned of the practice of necromancy. The faith taught that it was an abomination; and yet, Sinadra instantly recognized the energy described in the texts was near exactly what he had felt flow through his veins that day long ago. Unable to learn more openly, Sindara slowly worked his way up in the ranks of the faith while secretly studying the forbidden tomes in the archives for any stray scraps of knowledge he could find. Years passed in the blink of an eye.
After a time, Sinadra had grown confident in his skills in necromancy and decided it was time to move against his father. Having learned his father was not the so pious man he pretended to be, Sinadra blackmailed his father in an attempt to seek revenge; however, fate had a strange sense of irony for after revealing his lineage to his father Sinadra learned the man had been infertile since his birth making it impossible that the man had been his father in the first place. Angered at the revelation, Sinadra felt conflicted about the true cause of the pain in his life. In the end, Sinadra realized that even if this man was not his father, he was the man responsible for his mother's exile and suffering. In the end, Sindara slew his false father simply because he, not Sinadra's true father, had been the cause of the suffering in Sinadra's life.
Feeling unfulfilled with how things had ended, Sinadra decided to leave one final impression upon the city before his departure and confessed to the murder of his father in the holy court before revealing a newly animated zombie of his false father. Before the guard's could strike it down, Sinadra commanded his father to reveal every dark sin he and the church had committed over the years stunning all in attendance. For the final nail in the coffin as it were, Sinadra pointed out that by the laws of the city, he had been an ordained member of the clergy during his execution of his false father and, thus, had been within the lawful confines of the law to execute him. Sinadra then departed before the others present managed to recollect their thoughts long enough to realize that Sinadra's necromancy alone was grounds for his arrest.
Freed from the shackles of his past, Sindara made his way into the world and devoted himself to his necromantic craft with a renewed vigor. In time, his dark powers grew and with them Sinadra's own twisted sense of morality darkened ever more. In time, Sinadra discovered rumors that the Holy Lord of Strathmoor Demetrious held dark and forbidden secrets locked away within the vaults of his castle. Intrigued, Sinadra made his with to Strathmoore and took up a loose alliance with a few other individuals who sought the downfall of Demetrious. Whether they sought revenge, power, or riches Sinadra did not care. He sought knowledge and in Demitrious' downfall he would find it. Not to mention Sinadra would feel immense satisfaction at bringing a man of such holy renown low and dragging his reputation through the mud.
"If you continue to stand in between me and my work you shall inevitably become a part of it."
The air around him felt hot as Sinadra watched the color fade from the clergy men’s faces. It was amazing what some well-placed words could do for persuasion. "I request that the present clergies perform my trial here and now." Pews of church goers watched in both horror and amazement as this lone acolyte openly revealed such a heinous crime so boldly. The guards that had surrounded him looked to Sinadra and the back to the clergy. The lead cleric cleared his throat and spoke with a noticeable wavering in his words. "Very well. We shall hold your trial for your transgressions here and now with the presiding clergy as your judges and jury."
Sinadra let out a slight sigh of relief. He had gambled on the clergy’s fear of him blackmailing them and it had worked. "Now I can begin to open their eyes." The lead cleric began to regain some of his demeanor and spoke now with an air of authority. "You stand here before this jury, Sinadra, accused of murdering a fellow clergymen. How do you plead?" Sinadra gazed back into the man's eyes resolutely. "Not guilty." A phew smirks spread across the clergy members as the lead cleric continued. "No evidence links you to the crime other than your own testimony. You have no evidence in your defense. If there are no more testimonies, the jury will now decide your sent..."
"Wait!" Sinadra shouted, almost a command more than a request. "I have something I would like to say before the jury decides my sentence." The lead cleric frowned at the sudden outburst but waved his hand dismissively. "Hurry up then." Sinadra straightened himself up in preparation for what was to come. "This church teaches that those who sin are guilty and will pay for their sins in the afterlife yes?" The cleric seemed somewhat taken aback by the question but answered anyway. "Yes. Those who sin will be punished in the nine hells after their deaths. Only those who follow the ways of our god will be sent to paradise." Sinadra held his tongue for a moment to collect his thoughts. "I've got you right where I want you.""What gives you the right to tell others how to live their lives?"
Anger flashed across the cleric's eye as his retort burst forth from his lips in an almost mechanical way. "Our great god whose teachings have been passed down from generations to generations. We simply show sinners the error of their ways." Sinadra could not hide the smirk on his face as he unleashed his next question like a parry of a blade. "And what proof do you have of your gods existence?" Some of the other clergy members gave shouts of heresy, but were quickly silenced as the cleric rose from his seat clenching the table. "Our god bestows upon his faithful a small fraction of his power. Our magic is proof of that." Sinadra turned and looked to the crowds eyeing him from the pews. "So what you’re saying... is that if I say I worship a flying goblin and display some kind of magical power than it must be the truth and that what I say must also be the truth."
The cleric almost spat his next words as his face grew red. "You are a murderer, a sinner, and a heretic and I will not sit here and listen to this mockery of our faith any...." Sinadra cut the man off with a sharp tone that cut through the din of the church. "ANSWER THE QUESTION. By your own logic if I say something is true and show some sort of power to justify my statement then it must be true. By the way your own dogmatic functions you have the divine right to FORCE people to live their lives how YOU believe they should..... Is not slavery against the code of the church?" By now Sinadra was letting all his pent up emotions flow, the words coming like flashes in his mind. "If what you do is truly good then that makes slavery no longer evil. Who is to say what good and evil truly are? Who is to say we have the right to tell others what good and evil are?"
Outrage erupted from all corners of the church as churchgoers and clergymen alike screamed and raged at Sinadra. The guards that once held him at sword point now surrounded him to protect him from angry church members. "It seems they cannot handle the truth." Speaking more to himself than to those around him Sinadra reached into his magical bag and pulled out the dead body of his false father. Stunned silence covered the crowd as this man who so boldly claimed to be a murderer now proved his own crime. Sinadra began to incantate as he felt arcane energies surge through him. Black shadows flowed from his outstretched hands into the body of the man lying dead before him. "Arise once more and speak the truth." As the negative energy flowed through the body its eyes cracked open. Rising to its feet it looked at Sinadra with its emotionless gaze. "Ask of me and I shall answer in truth as I am bound to fulfill my service."
Many patrons fled as cries of necromancer shot through the air. The guards now turned and set a ring of blades around Sinadra. Sinadra watched as each of the clergy realized who it was that stood before them. "Your murdered clergy member has returned to give his final confession." Raising his hands high, Sinadra spoke with the fury and commanding presence of a general. "Those of the faith that break their vows and commit sins of dark lines are to be tried and executed by one of the faith." The guards brought Sinadra to his knees as he felt the cold steel of a blade resting gently across his throat. Directing his words to the animated corpse, Sinadra spoke with a slight pride to his words. "Speak of every sin you and your fellow members have ever committed that you can remember........ father."
__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Last edited by Eviltedzies; Apr 30th, 2021 at 01:29 PM.
Height: 5'8" | Weight: 140 lbs Age: 24 | Skin: Was fair, now sallow Hair: White, short bob, ribboned Eyes: Violet, large, but starting to turn milky in death Usual Attire: Doll-like, knee-length, ornate black dresses made partially of spidersilk, and hair ribbons to match. These dresses expose a good amount of flesh, the drow part of her upbringing saying to show more skin when she feels safer and more powerful than those around her.
In life, and now in death, Wu Feng has a round face with a small chin. She has slightly-less-squishable cheeks than in life, perhaps, but she still considers herself attractive by undead standards. Her small lips and thin nose don't draw as much attention as her large, violet eyes. The young woman's slightly pointed ears hint at her drow ancestry, though she has too many canine teeth to fully pass as a drow. Her shoulders are narrow, even compared to other women, allowing her to get into uncomfortable positions with ease. Wu Feng's multiple, well-groomed fox tails, that match her hair in color, stand out as much, if not more, than any of her other features. She carries herself with the poise of a drow matriarch.
Although deep down, she's a cunning opportunist, Wu Feng acts like a people person. She's no expert with people, but she likes to gather their secrets to use later for any gain she can get. She doesn't do this to everyone, just people she doesn't like...which is most people.
Wu Feng believes in female superiority, like most drow, unless a male has proven himself to her. She also believes drow are superior to other races, as she was taught by her mother, and believes herself to be superior to other drow due to her expanded magical capabilities.
Unlike her mother, Wu Feng doesn't know she's only a weapon and will never be part of drow society. This information would only serve to make her angry. Working on what she does know - that she's a superior drow specimen - she's happy with the results. The fact she's part of an experiment doesn't bother her in the least. She has even participated in the experiment quite a few times. She has no interest in humans for the experiment, and only regards her human ancestry as a basic necessity for the experiment, given humanity's moldable genetics. She has enjoyed the company of tieflings and aasimar alike, but never a single gnome, despite their inherent magic. She has very little interest in them, due to both size and fey ancestry.
Wu Feng is part of a eugenics experiment to breed more magic into the bloodline. Her grandmother is a powerful drow matriarch and priestess of Lolth, as Wu Feng herself would like to be, though serves on the surface for now. Wu Feng was born in the Wandering Isles, the homeland of her father, however, so has not had any contact with her "true homeland" deep underneath Varisia yet.
The drow side of Wu Feng has always been the primary focus of her family, especially since her father, Hak Chin-hae, could not become a great kumiho. His mother, however, sported nine tails, as did her mother before her, so Dao Wu Shi, Wu Feng's mother, believed he was a prime candidate for the experimental breeding. Their union resulted in twin girls with the magic of both sides.
From the time she could walk, Wu Feng had magic. It was ingrained in her genetics, not something she ever had to work toward. She has always used it with care...on anyone she cared to use it on. She found many creative ways to use it in her youth, encouraged by both her parents to explore her power, so she could one day wield it in the drow courts of the Darklands. She was also given a repeating light crossbow and drow razor and was trained to use them effectively when she turned 10. These have grown magically with her, albeit through expenditure of gold and enchantment by magical experts.
The young half-drow, half-kitsune girl spent a great deal of her teen years trying to select a mate that would continue the experiment for another generation. She, however, didn't keep any of them around, or alive, for long. She doesn't know what the ideal mate will be, but she has certainly considered many a tiefling or aasimar as a curiosity she would like to try more of.
Wu Feng moved to Strathmoor alone in her late teens, leaving even her twin behind with her parents, but instantly found herself to be a part of the society. Not the good part, of course, but the part that mattered. She found others with similar, power-focused mindsets and made them her acquaintances ("friends" would be a word she would never use to describe them, but nevertheless, it's the closest she'll get to anyone long term). Her reason for moving was simple: to get closer to "home" while still practicing for drow society on the surface. It was also a bit of a scouting mission in case the young drow wanted to raise an army to conquer the surface, but that was a long way off.
While in Strathmoor, Wu Feng acted as a spy, though not for any organization - she worked for those she trusted to build their power and hers...which drew the attention of one Demetrious, unfortunately the Holy Lord of the city. She gained his ire when she got important, sensitive information about members of his court that he would much rather not get out, though she has yet to reveal what that information is to anyone. Needless to say, she believes the information is going to be obsolete soon, with the entire court's inevitable downfall.
In her interactions with the Strathmoor citizenry, Wu Feng has been described as "overly pleasant," a status she has enjoyed only because it allowed easier access to people's innermost secrets. She plays the long game, however, and hasn't revealed any more secrets than are necessary for her assumed duties, so as to not ruin her chances of getting more information. She suspects that even while undead, she has more than enough people trusting her to continue forming a new empire.
It was only recently she had glowing, magical runes tattooed on her shoulders, which she keeps fully visible at all times. The tattoos depict ancient Tien symbols of Cunning and Time, things she believes she has an overabundance of now, in death.
Wu Feng wants to return to her motherland far beneath Varisia as the most powerful entity, ruling for eternity by divine right as a child of Lolth. She has no plans for Strathmoor, but supports her allies' ambitions for the town, and will reap any benefits that come her way for doing so.
As for the man she wants to kill the most, she only hopes he isn't resistant to mind control.
5 Background and Concept Elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
-A cunning opportunist
-Her tail first split in two at age 8, signifying increasing power. It would do so again many times in the future.
-Her mother favors her over her twin, but her father favors Bao Jun.
-Everything she does on the surface she sees as practice for her return to the Darklands.
-She is part of an experimental family line
-Unlike other Lolth followers, she believes that drow should come together to conquer the surface.
2 Goals for the Character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
-Return to her homeland and take her place in drow society as a superior being, as stated elsewhere.
-I want her secret gathering to be important to whatever the party does with Strathmoor, be it as a Master of Whispers or just helping them gain a foothold in getting the town to trust them enough. Or fear them.
2 Secrets About Your Character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.
-Known Secret: Wu Feng has killed all three of her children in the name of Lolth, as they were all boys.
-Unknown Secret: The homeland she knows the location of has been wiped from the Darklands by who-knows-whom. Her family left before the homeland was destroyed.
Bonus Unknown Secret: Her grandmother created her genetic line as a weapon, not a part of drow high society, and her mother carried it on with that same knowledge.
3 People That Are Tied to the Character. At least one of them is friendly to the character, and at least one is hostile. One of these characters should be tied to your character's Affiliation.
-Dao Bao Jun - Friendly - Wu Feng's An oracle with the Reaper mystery and Haunted cursetwin sister
-Rin Tuo - Hostile - A full-blooded drow, cousin to a tiefling Wu Feng "dispatched after relations."
-Fe the Spiderling - unknown - A tiefling she had briefly worked with before her move to Strathmoor.
3 Memories, Mannerisms, or Quirks That Your Character Has. They don't have to be elaborate, but they should provide some context and flavor.
-Has the poise and bearing of a drow matriarch
-Is actually quite nervous in large crowds of people, and clenches and unclenches her fists to relieve stress in these situations.
-Remembers the song Rin Tuo's cousin, Dar Mien, hummed right before she smothered him.
The sky had been dark for the last hour, and Wu Feng had been physically enjoying the entire time with the tiefling, Dar Mien. As soon as they had finished, after a number of ales (some treated with poison, others not), Dar Mieb laughed, and started humming a tune.
"I'm sure you didn't know, but at home, I'm a very important woman. Part of an experiment to improve my race." The young half-drow whispered in his ear, to a silent, "ah", before continued drunken humming. "It's quite an honor for me to continue the line. Even more of an honor for you, so long as we have a daughter."
He stopped his humming, having not yet considered the rammifications of his actions with her.
"Don't worry, you won't have to deal with the responsibility. I'll take that on myself." She continued, her voice quiet, waiting for the poison to take full hold and weaken him in his already weakened state. "And she'll be quite the specimen, with my power combined with yours...Lolth be praised, should we have a girl..." She spoke softly into his ear, his humming continued, some sea shanty or other. He was a pirate, after all, in port for some fun times only, as he had said.
She wasn't attracted to him because of his appearance or lifestyle, though. It was all his innate magic. She had seen him work it in the market, stealing and turning a corner before changing his appearance and blatently walking by the merchant and guards with the stolen goods.She wished for her children to have the same power, maybe more.
Most of his magic had been learned as a wizard, but that didn't mean he was useless. That had earned her approval, after all. It just meant any children produced wouldn't inherit the magic, necessarily. And if it were a boy, it wouldn't matter anyway. She'd just dispose of him as she had the other two...and their fathers. And Dar Mien, soon.
"But you have nothing to worry about. Rest now, my dear pirate lover." He continued to hum until the moment the pillow was over his face, when his voice became a hum, trying hard to breathe, and failing. It would be his final failing.
Last edited by Ermine; Apr 27th, 2021 at 09:45 AM.
Height: 6 ft / Weight: 160 lb Age: early twenties / Skin: fair, pale Hair: blonde / Eyes: red Physical Description (before „rebirth“): Sergius‘ noble blood, and some might say parentage as well, is obvious at a glance. Though not unusually tall and most certainly lacking the build of a warrior, his features are fine and delicate and his hands uncalloused, both marking him as a highborn or an individual of means. His blonde hair is kept short and fashionable, while his skin is pale, almost translucent, signifying a lack of exposure to the elements or a particular dislike for bright sunlight. What is unusual about the young man, and to many unsettling, are his red irises, similar to those of an albino or one of the infamous dark elves living in perpetual darkness.
Usual Attire: The young nobleman usually wears high quality clothes that are not excessively decorated, often along with a single piece of jewelry like a ring, chain or brooch. He is partial to close fitting shirts, vests and trousers, though the cloaks and mantles he chooses to wear over such garments are more flowing and voluminous. Sergius prefers darker colors like ebony, opal blue, deep purple and charcoal grey with some silver thread trimming and occasionally a few moonstones or pearls sewn on the fine cloth.
Personality: Demetrius‘ son is nothing if not changeable, much like the shadows that are at the core of his being. When meeting strangers or potential allies Sergius is much like any highborn scion: calm, elegant, charming when he sees the need to make an effort to appear so, arrogant when not. Beneath the nobleman’s facade, however, there is another, more sinister individual, a scheming mind and a merciless manipulator, a spy and an assassin, the shadow that grows longer the closer it gets to sundown. But even that person is not the one hiding deep down in the darkness that the light can never reach. Beyond the cultured ways and civilized manners, beyond the web of intrigue, the lies and whispers, there is only pain and rage. Pain for the way his father has condemned him in order to hide his own sins and rage against the world that allowed such a thing to happen. What would a man do to soothe his pain and calm his rage? What would Sergius do? Everything.
"The darkest shadows are always born by the brightest of lights."
Father Athanasius abruptly stopped walking and turned to face those following him, his fiery eyes looking for the blasphemer. He didn’t have to search long. There were only four acolytes accompanying him and one of them had sworn a vow of silence. Besides, only one in the group was foolish enough to utter such nonsense aloud.
"What was it that you said, Brother Gregorius? Care to share it so that I too might benefit from your wisdom?"
The middle-aged man called Gregorious, his brow full of fat pearls of sweat, shook his head vehemently, but remained silent, his eyes glued to the muddy ground.
"Speak up, Brother. Do not be afraid to repeat your words. I am sure his Magnificence, our Holy Lord Demetrius, will be eager to hear them as well."
The mention of the overlord‘s name seemed to drain all color from the monk‘s otherwise ruddy cheeks.
"F… Forgive me, Holiness, I… I misspoke."
The priest looked at the man shivering beneath his steely gaze, his frown deepening as his eyes focused on the hem of the monk‘s cassock, which was full of mud stains, certainly not all of them acquired this night.
"Be more careful from now on, Brother. The gods are merciful, but even their benevolence has limits." Taking a look at the low hill gently rising before the group of five, Athanasius beckoned the others to follow him. "We are almost there. Once we reach the top, start preparing the ceremony of sanctification as I have instructed you and I shall recite the necessary prayers. All must be done as his Magnificence commands."
Gregorius, still avoiding the priest‘s gaze, sighed with relief. That was close!, he thought as he slowly followed Athanasius, careful not to drop the large vessel he was carrying that was full of holy water. Only when the priest started chanting, did Gregorius address the acolyte walking next to him, though he was careful to keep his voice as low as a whisper.
"And yet, I am right, Stefanus. One of the rebels was our Lord‘s own son. Imagine that!"
Stefanus, a boy of no more than six and ten, seemed to possess greater sense than his older companion and wisely chose not to reply. Gregorius, who had eagerly waited for a comment or at the very least a satisfying gasp of surprise from the young acolyte, was offended by his silence.
"You think me a drunken fool, boy, but I speak the truth. In wine there is truthIn vino veritas, have you not heard of it before? What if I occasionally allow myself half a cup of wine? A full cup on especially important holy days. Does our Lord Demetrius not partake of quality drink? Is he a fool?"
Stefanus looked at the portly man next to him with a mixture of horror and disgust and quickened his pace. He wanted nothing to do with such blasphemous thoughts.
Gregorius shook his head in disappointment and approached another of the acolytes. „Silent“ Methodius had seen much of the world before joining their holy order and would not be shocked by the truth, no matter how harsh it was. Besides, not being able to talk made him an even better listener and that was exactly what Gregorius was after at the moment: a good listener. He talked enough for two or three monks anyway, he didn’t need another talker.
"The boy‘s name was Sergius", he went on, not thinking to offer Methodius any explanation or introduction, "and he couldn’t have been more than five and twenty at the time. I met him once, you know, before this ugliness began. It must have been at the [I]Fat Sow[/] tavern -I had gone there to preach, mind you. His father‘s blonde hair he had and skin as pale as snow, though he was shorter than our Lord Demetrius and his eyes were as red as blood."
Gregorius hastily made the holy sign of his order to protect himself from evil.
"I cannot forget these eyes, Methodius, they seemed to bore into my soul, but... apart from that, he didn’t seem all that bad. He was kind of… pleasant. Laughed a lot. That he didn’t get from his sire, probably from his mother. You must remember the late Lady Andronike, daughter of Lord…"
Suddenly remembering that the father of Lady Andronike had been executed for crimes most unholy and too despicable to mention and his name erased from all records, Gregorius lowered his voice even more, though Methodius gave no indication that he had any difficulty understanding him. He was either a very careful listener or didn’t pay any attention at all.
"...Photius. When our Holy Lord was still young the two were betrothed, he having chosen her among all maidens of the court. So beautiful she was, skin as white as snow and soft as a nestling‘s plumage, her lips as…"
This Methodius had certainly heard, because he gave his fellow acolyte a very meaningful look.
"Yes, well, she was a real beauty, everyone seemed to think so. And there were some who claimed that despite his many virtues Lord Demetrius had not been willing to wait for the gods‘ blessings before he got to… know his future bride better."
Gregorius‘ wink was so vulgar that even patient Methodius made a grimace as if he had just swallowed something extremely sour.
"You were a man of the world, you know what I mean. Anyway, then came the scandal that had Lord Photius executed -may his soul burn in the pits of hell forever!-, his great fortune confiscated and the betrothal annulled. Young Andronike was forcibly taken to a convent along with her mother, Lady Irene, and there she passed away about half a year later. A broken heart, they said, unable to cope with the fact that her lord father had committed such horrible sins. No one spoke about her again and the same is true about her mother, only…"
The monk got even closer to his brother-in-the-faith and pressed his lips against Methodius‘ ear.
"...I have it on good authority that she left Strathmoor that very evening, along with a mysterious bundle and a young prostitute„working“ woman who had recently lost her newborn child to a fever. The „bundle“ was mewling like a kitten, if you get my meaning."
Methodius looked around him and with his head beckoned at the last acolyte, who was only a few feet behind them. Gregorius didn‘t seem concerned, but stopped talking all the same, waiting for the man to get ahead of them.
"Brother Timotheus is a good man, he won’t say anything."
Choosing exactly this time to check on the two acolytes that seemed to have slowed down, Timotheus was greeted by a nervous half-smile from Methodius and a more confident one from Gregorius. His own expression was one of confusion. He seemed to want to say something, then thought better of it, shrugged and kept on going. The two monks felt immense relief.
"Don‘t fret, he hasn’t heard a word. Anyway, I don’t know where the lady and her servant went with the child, but it must have survived, because it came back once it came of age. He called himself Sergius and made no secret of being Demetrius‘ son, though most called him an imposter. He also made no secret of the fact that he thought that our Holy Lord wasn’t doing a good job as the Overlord of Strathmoor and that he sought to change things. When I saw him at the tavern he was actively recruiting people to his cause. Dangerous, you‘ll say. You bet! You see where it got him and the others like him. They wanted to take the throne from our Lord, but all they got in the end was Demetrius‘ holy spear through the chest. They should have…"
A cry from the top of the hill made the monk stop talking. After exchanging a glance with each other both men started running up the hill as fast as their legs would take them. Athanasius was not a man to startle easily and only something terrible would have made him shout like that. Gregorius stumbled a few times, but he managed to keep his balance, though he spilled some of the holy water he had been carrying the whole time. Thankfully, that didn’t matter, because he had more than enough holy water to…
"Gods above!", cried out the youngest of the monks with a shrill voice and fell to the ground, his eyes full of tears.
"The graves… they are open. And empty", added Timotheus and placed his hands over Stefanus‘ shoulders in an effort to calm him down.
After the initial cry of surprise Athanasius stood petrified before the holes in the ground, his prayers all but forgotten. Gregorius looked first at Methodius, who as was to be expected said nothing, and then ran towards the priest.
"Holy Father, what do we do? Shall I use the holy water to consecrate the ground?"
The priest didn’t seem to have heard the question, so Gregorius asked again. Before the monk had the chance to repeat himself a second time, Athanasius softly replied without even turning his head to face him.
"We are too late. The dead are already walking. May the gods have mercy on us and our poor city..."
The Game Plan: Dealing directly with the Overlord of Strathmoor can only lead to defeat… again. The city‘s Holy Lord is too well established and the forces at his command too great. Above all, he enjoys the blessings of the good godsholy powers of the land. If he is to be brought low and crushed, it must be done bit by bit. Destroy his agents, rob him of his allies, cripple his armies, make him lose the support of the people, expose his base nature to his divine patrons so that they too will abandon him. And then the time will come for Sergius and his companions to take his life… and throne. The Overlord is dead. Long live the Overlord!
Height: 6' 3" | Weight: 125 lbs. Age: (146) ? | Skin: (Lightly Tan) Dead Hair: Black Eyes: (Honey) None Usual Attire: Traveling robes with elvish inscriptions etched into it for protection. Used to put flowers in his antlers.
Taking after his name, Aegion is patient. Cooking, carving, animals, people, Aegion will be calm and understanding to those that show it to him in kind. Or at least an inkling of it in interactions with him. If not, he can turn cold, curt, and even verbally cutting down those that disrespect him or his allies. There are times where he seems to just drift along as he walks, looking at nothing in particular with a wistful smile on his face. As if he's not actually part of this place he's in, but off far, far away somewhere else. If allowed he'll drone endlessly about philosophy and our place in the vast tapestry of existence and it'll take a long while before he's silenced. Typically either bribed with baked goods, threats, or brandy.
Despite his, perhaps, typical seer of the forest appearance and demeanor, the Elf is quite the lush. Naturally it takes a full barrel to get him properly sauced but he loves drinking. Wine, beer, mead, liquor, and particularly brandy. If he gets enough he becomes more of a relaxed, bubbly, outgoing sort of person that's more willing to use his powers to help others. Like re-growing entire fields and orchards with produce after being ravaged by bandits or bad weather.
Rarely does he ever get angry. But should his temper snap his fury is swift and all-encompassing, and never again is the argument had. He's a diligent study, a happy drunk, and a powerful Druid with all the force and fury that comes with.
Aegion never liked his name growing up. It always made him sound like he was bound for just great heights, and thus, had heavy expectations put upon him. Not to mention his unusually large Elven family had many of its members alive and well so he got no end of hearing about how his name was chosen and what it meant. Being taught by highly acclaimed tutors, sent to the Acadamae Arcanum Esta for furthering his no-doubt-burgeoning magical talents, and a well-planned schedule in order to gain the maximum benefit to all these privileges granted to him!
Aegion quit the Acadamae barely 10 years in and never went home.
He broke under the pressure and just wanted to be by himself for awhile. He had failed to manifest any sort of arcane potential and couldn't bear going home to face the titanic expectations his family had for him. To his young mind, this was the better option; To sever all ties and only return when he was ready to do so. His college funds did go a long way to financing this journey of self-discovery though, indulging in all the things he had been denied up until this point. Drink, women, even a few men, food, gambling, festivals, and just being able to explore the world at his leisure. Such explorations brought him to a clearing on a moonless night, where several bodies lay in a clearing. At first he thought they were corpses and made to investigate but got a sharp repromand from one of the Druids when poked with a stick.
They were calling themselves the Circle of Endless Sky, and invited Aegion to join them. Just staring up at the sky. "...Are you looking for something?" he asked. "No." replied Tirn, the Druid who had snapped at him before. "Are you waiting for someone?" "No." "Do you expecting something to happen on this night?" "No." "...Then why are you all here?" "Answers." "To what?" "Everything."
He honestly couldn't understand what could be seen in a black sky studded with stars, but he had no other place to be and the nice was comfortable in this clearing. As they all laid there in silence, Aegion must have drifted off and found himself afloat among that sea of stars he had been gazing at all night. All around him were points of light and streaks of colors to go along with them. He then was thrust into a point between two stars, hurtling towards the void at alarming speed! No air whipped past him, though it should have, and he came to an abrupt halt. Blackness all around him. No sound, no one else other than himself. Then, a spot of green. Then another. His vision exploded with deep green and lively browns as a whole forest erupted before his eyes. Animals of all walks of life made themselves known to him. Chittering, chirping, squeaking, roaring, barking, braying; All around him was life! A stag would approach him, with bizarre jet black fur and stark white spots, and speak to him;
"Blanket the black sea in a verdant sky."
The Elf jerked awake to see those Druids all standing around him. Just staring. He got up and quickly saw why. A sapling, bright green in color, had sprouted behind where his head had been and the grass had grown thicker. Along with that one of the Druids pointed out he had small nubs growing out of his forehead. Was... Was he growing antlers? After a brief discussion they agreed to take Aegion with them to meet the head of their Circle. Corso the Star-Eye.
Since that day Aegion had found his calling, as a caller of nature and shaper of life around him. He had been given an extra-ordinary gift of a prophecy, given by that strange black buck from his dream. He had no idea how to accomplish such a task but he continued his journey, now training to hone his nature magic that had been awakened with the help of Master Corso. In that time he encountered a very strange group of people that had been very insistent on him going with them for some fancy ball, promising food and drink and even buying him a really fancy outfit to replace the 'awful rags and animal skins' he was wearing. That prompted a chilly response from him, and in a very literal sense thanks to his magic, and stormed off from the group of strangers. Only to be later taken by force later that night and coerced into posing as a dignitary from another kingdom in order for them to enter this party to find information on some person named Demetrious. Which at that point he had only heard rumors of but knew enough that he was not a man to be trusted and had managed to instill fear into the fringe villages he visited and breathed new life in to.
He agreed in the end, scolded the stranger for their abysmal diplomacy, and said he would only help with this one matter then go back onto his own path.
5 Background and Concept Elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
- Gained his antlers shortly after his induction into the Circle of Endless Sky.
- Comes from a sizable Elven family. Oldest relative just had her 364th birthday.
- Had been chosen to fulfill a vision from within the Circle to 'blanket the black sea in a verdant sky'.
- Originally was recruited by the group in order to pose as a High Elf dignitary in order to ender a royal ball that could be cleaned out of riches as well as track down an informant to lead them to Demetrious.
- Doesn't want revenge against Demetrious. He wants to tear apart the kingdom of Strathmore brick by brick and overrun it with ironwood trees, beasts under his control, and golems.
2 Goals for the Character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
- Not just to kill Demetrious, but to see his whole empire crumble before his eyes.
- To explore why the forces of nature would not only allow something like Aegion's return to occur at all, but allow him the full use of his powers while in such a defying state.
2 Secrets About Your Character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.
-
-
3 People That Are Tied to the Character. At least one of them is friendly to the character, and at least one is hostile. One of these characters should be tied to your character's Affiliation.
- Corso the Star-eyed. His mentor. Ancient even by Elven standards he heads the Circle of Endless Sky. Took a particular interest in Aegion because of his antlers after awakening to his Druidic power. Oddly to-the-point and concise with his words despite his age. Wears a cloak studded in gemstones for each student he has had in his lifetime.
- Torna Redtusk - A Half-Orc, and his first ever crush. Hated by anyone that saw her in his village but carried on regardless. Fascinated by her muscular build but her strangely warm eyes. Spent one night drinking with her with local apple brandy and earned a punch to the face after trying to kiss her. Though she wished him well before she left with her trade caravan. Hasn't spoken to her since.
- Davros Firqod. Dragonborn Sorcerer that first challenged Aegion's Druidic powers while they were skulking around the Academae Arcanum Esta in order to combat the more potent protections around Demetrious. He felt confident fire and ice, the very elements nature could command, would serve to destroy it as well. Serving also as a fine distraction Aegion agreed and a magic duel was had. The Elf managed to come out on top, if only just, through clever uses of spells that couldn't easily be countered or Dispel'd. Plus a Shillelagh to the dragon's horde tends to put most out of a fight.
3 Memories, Mannerisms, or Quirks That Your Character Has. They don't have to be elaborate, but they should provide some context and flavor.
- When he had his first 'Walking Dream' under a sea of stars with his Circle. Whatever it was he thought he saw had a profound effect on how he viewed his place in the world and what it meant to fulfill this prophecy of the Circle of Endless Sky.
- His first kiss. Painted with apple brandy and broken societal norms.
- His final words to his allies before they faced Demetrious: "Whatever may come, don't fret. I will find us all again, wherever we may be, no matter how long it takes. And we will come up with a much less empty-headed plan." Referencing the first time they did anything together by having him pose as an Elven ambassador to enter a ball to acquire more info on Demetrious early in their 'career' as a group.
Name: Herr Doktor Kemet The double entendre: no sense of humor and no bodily liquidsHumourless Race: Kobold Lich Class: Scholar (stitcher) 11 Intended Role:Utilizing piecemeal reanimation, strange corpsecraft, parts and pieces and piecemeal animation to reanimate a bunch of bodyparts/grafts/flying undead monkey-chimera's to harass the enemy.- and wear them down. If all else fails, blow the undead up with either ghost strike or erratic destructive blast (to represent the lingering madness in Herr Doktor).Summoner, debuffer, minor damage dealer. Alignment: Chaotic Evil Spheres / Schools Death, Alteration, Enhancement, destruction, telekinesis
Height: 3’ 5 inches| Weight: 43 lbs Age: ? | Skin: Mottled pink scales Hair: None Eyes: Bright blue flames in pitch black orbital holes Usual Attire: Frazzled Lab coat, pink scales
One could describe Herr Doktor Kemet as cold, ruthless and efficient and one would be correct. Bedside manners were something for lesser physicians. He served a higher purpose and he knew it. And could you really call the little Kobold, while looking down his nose upon mere mortals, arrogant, when he was dead certain he was right? When he was by far the superior doctor who saved people when incompetent nincompoops failed. Herr Doktor Kemet was always calm and composed and his work was thorough and methodical.
The main problem was the madness behind the methods.
To the good people of Strathmoor Herr Doktor Kemet was an arrogant little ****. One that could bring you back from the verge of death, but still haughty as a narcissistic peacock. He had worked miracles with patients his colleagues had given up upon. Off course, not all of them could be saved. Nurses comforted the relatives, as the bagged remains were wheeled past.
The doctor had made a discovery years ago.
Nobody checked if any parts were missing.
The remaining members of Kemet’s tribe - those that hadn’t been eaten by predators, sold into slavery by hobgoblins, died painfully after eating poisonous berries or by catching dysentery and shitting themselves to death - were murdered by a band of roaming adventurers. Life as a kobold is hard and a kobold’s body is intrinsically weak and inferior. Kemet had only survived this far by using his massive intellect and the fact that he was shunned and treated as a pariah due to the extraordinary bright pink colour of his scales. The adventurers never bothered to check the small decrepit hut at the edge of the forest, leaving Kemet as the sole survivor of his tribe.
Picking his way through the remains of his village and his family - Uncle Ed’s arm here, Auntie Clara’s head staring right at him there - Kemet calmly studied the carnage and decided he would not end up like most kobold’s were destined to: practice targets. It would mean finding an alternate place and way of living. His chances of survival alone in this godsforsaken outback were virtually non-existent. The books he had took from straggling travelers who had been waylaid by his tribe mentioned the city of Strathmoor some distance to the southwest. A journey of considerable length. "Preparations are necessary." Kemet said to himself in a surprisingly deep and melodious voice for one as small as himself. He gave the matter some more thought. "A loyal bodyguard would increase the odds of arriving in good health." The kobold was used to talking to himself since the rest of his tribe had scurried away as soon as he entered, considering his pink color as an omen of a terrible curse on their family. In a way they were right. Terrible things had indeed happened, but not through Kemet’s fault.
Looking around the ruins of his village, Kemet’s brain kicked into scavengermode. Like the rest of his species he reasoned that everything can be used, one just needed to find an appropriate use. His eyes fell on the corpse of the village’s worg, the supposed guardian of this place. "A reasonable starting point. It could use some improvements though. Something like..." Uncle Ed’s arm or Auntie Clara’s head. A wide grin revealed Kemet’s immaculately brushed teeth.
It took him several weeks - in which he had already rationed the available food- and several failed tries before his bodyguard was deemed up to the task. Triumphantly, Kemet studied the stitched abomination. It looked as if Mary Shelley and Lovecraft had an intellectual lovechild. A centaur of worg and kobold parts, the worg-head topping a chest composed of crudely sewn hemithoraces. And in the center of that thorax lay Auntie Clara’s head, dormant for now until a proper use could be found. Uncle Ed’s arm had been complemented by that of the Chieftain, a powerful warrior - for a kobold. The entire process had also given him a hint about a suitable profession to ply when he arrived in Strathmoor.
The journey was rather uneventful. The predators avoided Kemet’s undead companion, whom he had named Hodor. Riding it was difficult. Something in the reanimation process had altered the worg’s gait into a more ungainly loping. It worked for the beast itself, but absolutely wreaked havoc on Kemet’s thin buttocks. Still, it helped him gather the necessary funds to start his own surgery. So, that was the time that Herr Doktor Kemet emerged in Strathmoor’s medical world. First in the poorer quarter of town where a low-cost pill popper could get some more experience. It was also here that he noticed that nobody asked for the amputated hands, arms or legs to be buried with the rest. An observation stored for later use. Mouth to mouth worked splendidly to spread his reputation. His techniques were considered unconventional by some and radical innovative by other, but all his colleagues agreed that they worked beter than expected. As his reputation grew, so did the richness of his clientèle allowing Kemet to expand his surgery to a full hospital. Off course, with a dedicated room for further research.
In the end it was that research that got him executed. Strathmoor and its retarded ruler were not ready for Herr Doktor Kemet’s mind blowing innovations, seeking to take one’s body and improve it with parts that were no longer needed by their original owners. The bloody angel did not even listen to reasonable arguments like "With those spiderlegs he move at greater speed and even climb vertical surfaces." It was to no avail. Kemet was succinctly sentenced to death by beheading. He would have appreciated the clean cut the executioner made if he was still alive.
Time passed. Worms ate away the softer parts of the kobold’s body. He wasn’t bothered. He wasn’t even there. Until suddenly he was. Something happened 50 years ago that sucked his soul back into his decaying form. Clawing his way up through the mud, Kemet relived the last parts of his life in his mind. He knew that he could not just reinstate himself into his former position. Another suitable locale must be found. And then the test subjects.
Demetrius is but an obstacle in Kemet’s grand plan. Like the fact that his creations this far were not up to standard. He can’t remember how much of them he had blown up in a fit of justified rage. For him the town is like a giant guinea pig farm waiting to be experimented upon.
Name: Lyss Malphage
Race: Tiefling
Class: Ashiftah Witch Apostle Kyton
Intended Role: Debuffer, Battlefield control potentially
Alignment: Any Evil
Magic: Likely stick with PF Witch spells, but may work with you on appropriate sphere magic instead.
Lyss is a thin, lithe 5 foot 7 inches tall, with a reddish hued skin. Her most prominent feature are the two horns that grow from the side of her forehead, one short and curling like a ram's horn, the other a misshapen lump of scarred tissue, broken and torn almost to the root. For this reason, Lyss tends to favor the left side of her face, and keeps her long, black hair cut long over the abused polled horn. She inherited the delicate facial features of her mother, complete with thinly slimming, pointed ears. Her long delicate fingers, adept at coaxing hidden beauty from pieces of woodcraft, end in deep red nails, narrowed almost into a claw-like tip.
She bears four brands; one each on her palms, and another on the backs of each shoulder. Decades old, they still manifest plainly with their pinker display of injured skin, and are immediately noticeable when Lyss removes her gloves or clothing. They are marks of her service to Zon-Kuthon, the scourger, and were remade every year she was alive, so they would remain fresh. In her post death life, they will never heal, even though pain is nearly beyond her now.
Lyss tends to dress in very loose, plain clothing, and almost always wears a woolen robe, with the hood pulled up and around her face, to conceal her identity. Beneath the robes she has layers of soft woven cotton wrapped about her upper body, and some scarves of silk, one of her few vanities she allows herself. High topped goatskin boots are tied around homespun woven breeches, and a complex leather vest bound tight over her blouses are strapped tightly to her frame. A trio of belts, each with a half dozen pouches and slotted pockets are tied around her waist, holding her herbs, spell components, and from them dangle small chains and leather straps, with metal scourges adorning them.
She carries a thin, supple staff of yew with a flail at the end, and will never be found without a small assortment of knives and daggers secreted on her body. A small pack and bedroll typically complete her traveling gear, slung over her shoulder and secured with rope.
Before her death, Lyss was studious and pious, and very reserved. Lyss was shy, almost to the point of fear, with regards to strangers and large crowds, but her training in the Temple had changed that, and brought forth a more public persona, an evangelical convert. She was always strong-willed and tenacious in defense of herself, however, and very capable of survival on her own. She did not trust easily, and mistrusted men most of all. She had difficulty in being open with her emotions.
After her death, and rebirth, Lyss is methodical, calculating, and horrible. She is likely insane, or at least, psychotic in her zealotry. What she endured in her life, she feels that others not only can endure as well, but should endure, for their benefit. And salvation. Every stripe of the lash, every cut and tear of her own skin, she believes should now be shared with everyone, so that they too can be cleansed, and know salvation through either the worship of Zon-Kuthon, or the purity of pain. Most around her think her coldly calculating, very judgemental; and rather impersonal. Her words are as sharp and barbed as her flail, and can inflict nearly as much damage. She is very practical about her methods, and while she holds honor and order above all else, it is the honor of Zon-Kuthon, and the order of the Temple, that she holds too. Pain frees the mind to do great things, and so the more pain, the greater the things one is free to do.
Lyss was born atop the mines of Absalum, among the slaves working under the lash of Clan Bloodtail. Her mother, Osiri, was a slave of preferential status at the mines, meaning she wasn't immediately sentenced to toil to death. Instead, her magical powers were used; drained daily, to make life at the mines more bearable for the Fiendish over-seers. It was, after another draining day of casting and crafting that Osiri was detained in an empty, cold building atop the mines, and used for another purpose by a minor fiendish lord named Amazeanus. Lyss was the result of that union.
Knowing that Amazeanus, like all those of his kind, was a jealous and spiteful man, her mother kept the pregnancy from his knowledge, as best she could. However, secretly birthing and then trying to raise, a child in the slave mines would be difficult, if not fatal to both child and mother. Perhaps coincidence, perhaps plan, it was then that Osiri was contacted by the freed men of the First Born clan, the Children of the Night, and arrangements were made to get her and her newborn out of Absalum, along with one hundred twenty three others. Not all made it, not all by far; but Osiri and her newborn were among the survivors, and the Children spirited her away from the mines, and into the wilds of Aheka.
Knowing that the other freed slaves would view her child with suspicion, if not outright hatred, Osiri took Lyss out into the hinterlands, to raise her in a small hut well removed from any but the smallest village. Even there, Osiri kept Lyss a secret, working as a local hedge witch for the farmers and villagers to earn enough to get by. Lyss grew up poor, raising scrawny chickens and an ill-fed pig, but free to roam the woods and nearby hillsides, usually at night. Osiri hoped her daughter would inherit her penchant for sorcery, knowing that the demonic heritage she carried would add to her strength. However, Lyss never seemed to develop a talent for magic, not as her mother had.
Lyss grew, secluded and protected by her mother, deep in the woods, leagues from civilized society. She learned wood craft at her mother's knee, and learned to read, write, and practice herbalry as she grew to adulthood. However, no matter how remote Osiri had hoped she kept her daughter, Lyss was eventually discovered. The first farmer, rising from his field in the morning light after a deep drunk, saw Lyss gathering herbs, and reported it to the local headman, who sent Kendrick the Acolyte, the local representative of the Church of L'arabiel, to discover what was amok among the flock. Half trained in investigation, and half stumbling lucky, Kendrick discovered the secret that "the wood witch Osiri" held, and Osiri bought his silence the only way she could.
For the next ten years, Lyss would listen to her mother in the other room pay for Kendrick's silence once, sometimes twice a week. The arrangement left both women ashamed and embarrassed, but alive and alone; until, that is, Lyss grew into her new body. As she blossomed, it was not hard to see that Kendrick was not beyond leering at her, and the desire in his eyes was obvious. When the small bumps on Lyss's forehead grew into a full set of horns, and the nub of a tail grew longer and prehensile, that growth (along with other important parts of her body) proved too much for the cleric to resist. With the aid of two others from his church, Kendrick drugged Osiri into senselessness, and he and his acolyte brothers shared Lyss over and over throughout the long night. The act left both women filled with anger and shame. Revenge for the women, however, came quickly, as the trio returned a month later, under cover of a moonless darkness, thinking to repeat their actions, only to find Osiri well prepared for them.
However, the villager's discovery of the body parts of three men, prominent churchmen at that, adorned around the chapel and nave of the small church led to a search of the town, and the nearby farms and woodlands, for the heinous criminal. Knowing that the small hut would eventually be searched, and the inner sanctum where Lyss could be hidden from occasional visitors easily discovered, the two women packed their belongings and fled the village, seeking a new place to live. Osiri and Lyss fled, and sought refuge among the Order of the Scourge, where they were accepted, so long as they were appropriately penitent.
Seeking refuge and asylum in the Temple of Zon-Kuthon, Lyss and her mother were given succor. Her wounds were cared for and healed, the physical ones, at least, by the brothers and sisters there. Her mental wounds would take much longer. In the next five years, Lyss recovered, and learned the ways of the Zon-Kuthon priesthood. She became an initiate, then an acolyte, and finally, a full member of the order. She threw herself into the her duties, perhaps in an attempt to cleanse her own soul through pain and denial. Lyss sought out the long hours and worst punishments, and never hesitated to volunteer for the worst scourging, as much as her body and mind would let her. It was not unusual for her to be found at the alter at dawn, exhausted from a long night of flagellation and cuttings, and suffering in pain.
When a call came to send a delegation of priests to establish a new temple in Strathmoor she volunteered to attend them as a member. It was there, over the next year, where she proved herself every bit as strong and brave as the other priests she served. Lyss worked as hard as any of them, and at the end of their duty tour, they offered her a place in their ranks. Lyss eagerly accepted.
The Temple became a home for Lyss, a place where the past was not important, for it could be flensed every day, removed and washed away with pain and blood. Among the priests, the past was never discussed. The penitent came, worked, and were judged on their actions, not their families, history, or privilege. Unfortunately, the Order of the Scourge became powerful, too powerful, and that threatened Lord Demetrious. As their influence grew over the city, Demetrious's anger and rage at those who would deny him grew stronger too. Lyss, one of the more outwardly prominent members of the order, and one of their chief proselytizers, was the focus of his ire, and her execution was his message to the order to leave the city, and his demesne, alone.
Motivation: Revenge and Power. A little punishment too. On Demetrious, and honestly, all of Strathmoor, if they don't listen and wise up.
__________________
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!