Interest Check Something new - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #1  
Old Jul 9th, 2021, 11:56 AM
RWBY2019's Avatar
RWBY2019 RWBY2019 is offline
Servant To The Omnissiah
 
Tools
User Statistics
Last Visit: Feb 7th, 2023
RPXP: 214
RWBY2019 RWBY2019 RWBY2019
Posts: 542
Something new

So I really like 1e Pathfinder and Starfinder sooo... I decided to make a character using some starfinder for 1e Pathfinder. Now I'm looking to give it a home. In a game first I converted bulk to lbs. by adding a zero cause one bulk is ten lbs. next my characters gear will be broken, literally having the broken condition to curve the starfinder pathfinder imbalance all my gear come from starfinder the starfinder rules have item levels so to repair them it needs required number of make whole castings, equal to the level this way its at least a little balanced the next balance change is the special ammos cause its pathfinder I don't have it at all the starfinder specialty ammos are really powerful now i can craft them with knowledge engineering and a craft alchemy and gunsmith checks repairs can happen the same way (DC 10+item level or how a gm. wants to handle it) knowledge alchemy is for the ammo, only the way the grenades will work is the same as pellet grenades just with property respective to the one I buy from the starfinder book meaning if I purchase a type one cryo grenade it deals 1d6 cold instead of the normal damage for a pellet grenade. The big thing I had to figure out was how I would be able to charge equipment and armour, and I came up with an idea I would make a generator type that functions by trapping magical energies (like the fire from an elemental) inside itself witch is converted to power yes I’m aware this is a stretch but it, was the most convenient way to do it without breaking the flavour of pathfinder more than I have already but regardless one hour of the generator running will produce enough power for 20 charges and it can store 40 there is also a portable version but one charge per hour is all it can make so with that all out of the way the character is really just a concept but the character is meant for a game, of level 6 just message me here a link to the application thread as the character is heavily, inspired by time travel and anime so the character is based closely as a sleeper, agent who was testing so stealth tech witch malfunctioned and sent her and her gear to the game world I will have some character sheet links shortly, but the tech is ruined period, as it was a prototype, but the mech suit it was part of still functions as a mode of travel also the character is a prototype fusion between biotech and the most advanced tech available to her think so kinda human but not really cause she's manufactured she’s just as much a construct as any other on but instead of dying at zero hp she books it, back to the mech (also a prototype) to be repaired over two days during this time however she is considered helpless so is the mech meaning she and the mech are denied their ac. make whole spells can help the repairing process though speeding it up by one hour per casting.
__________________
Your local Tech Priest of Cult Mechanicus

GM of
Reply With Quote
  #2  
Old Jul 9th, 2021, 02:45 PM
RWBY2019's Avatar
RWBY2019 RWBY2019 is offline
Servant To The Omnissiah
 
Tools
User Statistics
Last Visit: Feb 7th, 2023
RPXP: 214
RWBY2019 RWBY2019 RWBY2019
Posts: 542
the presented race is the race of the character



Bio construct 20 rp
Humanoid construct
+2 str +2 dex +2 con -3 wis
Bio constructs are strong, dexterous and resilient but their programing limits their wisdom but still have free will to an extent

Bio constructs have a constitution score as they are a fusion between high tech mechanisms and biological material due to this they eat, sleep and drink like normal.

Bio constructs have immunity to disease, level drain, ability drain, and nonlethal damage.

Bio constructs can be resurrected unlike their normal counterparts

When reduced to zero hit points bio constructs return to the nearest repair center and spend two days in repair unless aided by make whole or mend during this time they and the thing repairing them are helpless and have no ac make whole reduces the repair time by one hour and mend is half that.


Bio constructs gain 10 bonus hit points this is half the normal amount a construct of their size would have


Antimatter reactor all bio constructs are powered by miniature self sustaining antimatter reactors it is impossible for these reactors to power anything but the construct and its designated mech; these have an infinite power output and are endlessly sustainable with no refuling needed.




Fast healing one 6 rp
Due to advanced nanite tech all bio constructs have a self repair system that activates after 2 rounds of not taking damage this system repairs very slowly because of the complexity of the bio construct



Speed normal 0 rp
30ft speed




Linguist 1 rp
Races with this trait start play speaking common and their racial language if any and can learn any language but secret languages like druidic



Size medium 0 rp
Bio constructs are medium and have no size penalty


hey so I for got to mention this in the initial post every thing I buy thats broken is purchased at 15% of the bace cost cause of how expensive things are. however this only applies to things above 1000 value again items bout at this reduced price are BROKEN

mech will be out for review shortly
__________________
Your local Tech Priest of Cult Mechanicus

GM of

Last edited by RWBY2019; Jul 9th, 2021 at 04:04 PM.
Reply With Quote
  #3  
Old Jul 9th, 2021, 03:35 PM
RWBY2019's Avatar
RWBY2019 RWBY2019 is offline
Servant To The Omnissiah
 
Tools
User Statistics
Last Visit: Feb 7th, 2023
RPXP: 214
RWBY2019 RWBY2019 RWBY2019
Posts: 542
heres the mech

Mech

Humanoid robotic

Original main purpose assistance in high threat situations and the repair of assigned pilot



Subsystems

Satellite Assisted Targeting OR SAT currently non functional out of range error

MRE synthesizer functional 3 usages per day MRE are equal to a full meal of good quality

Built in plasma cannons non functional cannot function without SAT

Integrity field working at 50% capacity due to severe damage to teleportation core

Repair pod operating at full capacity ready and waiting

Prototype teleportation module non operational extraction recommended teleportation core critical recommended action dispose of core

medical dispenser status operational basic medical supplies available

Weapon storage operational no issues detected

Hullintegriy 100%

pilot sleep module full functionality

Over all status functioning as normal

Stats

Hp 125 ac 25 flat footed 15 touch 5
Upgrade slots 5
Weapon slots 4
Ai upgrade slots 2
Carry cap 1000 lbs

Power infinite when attached to pilot otherwise max usage per hour is 100

Speed 20ft

Size huge reason the required space for a teleportation core is vast

time it takes to boot up is 10 minutes plus 5 for entering cockpit

based on pathfinders resources it is impossible to repair the mech current weapons but is possible to make crude lesser versions

also all armour and weapon slots on all power armours and normal armour and weapons is unchanged but all armour stats have been changed to better fit pathfinder for example the celerity rig no matter what will only have a armour bonus of +6
__________________
Your local Tech Priest of Cult Mechanicus

GM of

Last edited by RWBY2019; Jul 9th, 2021 at 04:03 PM.
Reply With Quote
  #4  
Old Jul 9th, 2021, 04:37 PM
RWBY2019's Avatar
RWBY2019 RWBY2019 is offline
Servant To The Omnissiah
 
Tools
User Statistics
Last Visit: Feb 7th, 2023
RPXP: 214
RWBY2019 RWBY2019 RWBY2019
Posts: 542
this is as much a character advertisement as it is a interest check just clarifying (should have mentioned this earlier)
__________________
Your local Tech Priest of Cult Mechanicus

GM of
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:04 AM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB