#1
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Something new
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Your local Tech Priest of Cult Mechanicus GM of |
#2
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the presented race is the race of the character
Bio construct 20 rp Humanoid construct +2 str +2 dex +2 con -3 wis Bio constructs are strong, dexterous and resilient but their programing limits their wisdom but still have free will to an extent Bio constructs have a constitution score as they are a fusion between high tech mechanisms and biological material due to this they eat, sleep and drink like normal. Bio constructs have immunity to disease, level drain, ability drain, and nonlethal damage. Bio constructs can be resurrected unlike their normal counterparts When reduced to zero hit points bio constructs return to the nearest repair center and spend two days in repair unless aided by make whole or mend during this time they and the thing repairing them are helpless and have no ac make whole reduces the repair time by one hour and mend is half that. Bio constructs gain 10 bonus hit points this is half the normal amount a construct of their size would have Antimatter reactor all bio constructs are powered by miniature self sustaining antimatter reactors it is impossible for these reactors to power anything but the construct and its designated mech; these have an infinite power output and are endlessly sustainable with no refuling needed. Fast healing one 6 rp Due to advanced nanite tech all bio constructs have a self repair system that activates after 2 rounds of not taking damage this system repairs very slowly because of the complexity of the bio construct Speed normal 0 rp 30ft speed Linguist 1 rp Races with this trait start play speaking common and their racial language if any and can learn any language but secret languages like druidic Size medium 0 rp Bio constructs are medium and have no size penalty hey so I for got to mention this in the initial post every thing I buy thats broken is purchased at 15% of the bace cost cause of how expensive things are. however this only applies to things above 1000 value again items bout at this reduced price are BROKEN mech will be out for review shortly
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Your local Tech Priest of Cult Mechanicus GM of Last edited by RWBY2019; Jul 9th, 2021 at 04:04 PM. |
#3
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heres the mech
Mech Humanoid robotic Original main purpose assistance in high threat situations and the repair of assigned pilot Subsystems Satellite Assisted Targeting OR SAT currently non functional out of range error MRE synthesizer functional 3 usages per day MRE are equal to a full meal of good quality Built in plasma cannons non functional cannot function without SAT Integrity field working at 50% capacity due to severe damage to teleportation core Repair pod operating at full capacity ready and waiting Prototype teleportation module non operational extraction recommended teleportation core critical recommended action dispose of core medical dispenser status operational basic medical supplies available Weapon storage operational no issues detected Hullintegriy 100% pilot sleep module full functionality Over all status functioning as normal Stats Hp 125 ac 25 flat footed 15 touch 5 Upgrade slots 5 Weapon slots 4 Ai upgrade slots 2 Carry cap 1000 lbs Power infinite when attached to pilot otherwise max usage per hour is 100 Speed 20ft Size huge reason the required space for a teleportation core is vast time it takes to boot up is 10 minutes plus 5 for entering cockpit based on pathfinders resources it is impossible to repair the mech current weapons but is possible to make crude lesser versions also all armour and weapon slots on all power armours and normal armour and weapons is unchanged but all armour stats have been changed to better fit pathfinder for example the celerity rig no matter what will only have a armour bonus of +6
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Your local Tech Priest of Cult Mechanicus GM of Last edited by RWBY2019; Jul 9th, 2021 at 04:03 PM. |
#4
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this is as much a character advertisement as it is a interest check just clarifying (should have mentioned this earlier)
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Your local Tech Priest of Cult Mechanicus GM of |
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