First game I GM'd here - a massive sandbox with scattered macguffins for the PCs to chase. Ultimately I got bogged down in over-planning planetary politics and by the time we swam past that to get to some actual meaty quests, I was burnt out. Dropping this game is one of my biggest gaming regrets.
A one-on-one game in the Solo Bazaar with a street-level superhero theme, intended to act as a tutorial to the system. Didn't get very far but some of the notes might be useful later.
A tactically-heavy game set in the Code Geass universe. Two teams were playing concurrently, the imperial Britannians and the rebellious Ronin. I loved this game but it was far too ambitious to keep going. I made it through one mission out of the planned seven-mission campaign and wrapped it up there.
A one-on-one game in the Solo Bazaar using the Ethereal Lands setting as built by RPGX users. Some great RP and a lot of detail-building, but Wishkamon had to drop back to focus on RL. Maybe it'll come back one day.
Not 'my' game, although I helped set it up. A GM-less adventure without dice and violence, where players prompt each other using game-driven cues. An interesting collaborative experience. Let it be after several attempts to keep energy and pace up didn't quite work out.
A disgraced mage and former tutor with a scrappy apprentice. He might be fun to bring back in some capacity, actually. Completed the NPSG module with him.
A survivor of various post-apocalyptic colonies. The eternally sunny disposition type. A bit too passive in acting on the scene though. Game went on eternal hiatus.
Turushno and this game have been among my highlights. A wandering monk with the ancestry of a maligned fringe ethnicity, determined to act in service to others but often a slave to his mounting frustrations. Currently in hiatus, but might come back one day.
A minor lord dealing with the twin burdens of his growing responsibilities within his noble family and an unnatural horror he's found himself on the front lines of combating. Pretty good mix of character traits when I'm able to write him well. Had to leave when I got overburdened.
A Golgari enforcer with mercurial intentions. Never really got to flesh out much aside from her rustic mannerisms and all-consuming ambition. Game went on eternal hiatus.
A bastard. Specifically a psionic undead bastard, with flighty intentions, a malleable backstory and an addictive personality. A lot of fun to play out. Had to leave when I got overburdened.
A young Phoenix Clan samurai hopeful caught between her clan loyalties and her own growing convictions. Some fantastic RP opportunities, especially with kepheren's rugged Unicorn. Game completed.
An awkward teen superhero still figuring out his own powers of buoyancy and non-corporeality. Homestarbaby ran it well but I couldn't click with Masks as a solo offering and bowed out.
The insecure and dogged, self-appointed leader of a band of teen superheroes, and protege to the notorious Batman-esque hero Red Herald. Channelling his frustration and having him lash out at his allies has been hard, but it's making some great drama. Game now shuttered.
A hot-headed colonist who thrives on risky situations and pushing people's buttons. Actually based on a favourite colonist of mine from a game of Rimworld. Game was shuttered.
A mild-mannered and middle-aged housewife who's just awakened as a mage and is re-beginning her life on her own terms. Had to leave the game early on due to being overburdened.
A traveller from a deep space commune staying on Earth as a grass-roots defender while investigating a possible divine revelation for their native religion. Shelved when I had to step back from playing characters for a while.
A scout and beastmaster with rider clan blood who seeks new adventures and prestige. Shelved when I had to step back from playing characters for a while.
A former worker and drone from a flesh/machine hybrid hive-mind colony. Looking for new meaning and attachments. Shelved when I had to step back from playing characters for a while.
A roleplaying exercise where users contributed lore to a shared setting. Petered out naturally, but has quite a big of content and hooks for a high-fantasy world.