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  #1  
Old Mar 1st, 2023, 11:17 AM
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PotM March

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What to say about March, we have a very peculiar Dutch saying; 'March stirring its tail' meaning that you can expect all temperatures and weather types this Month. It should be spring-ish, but instead, we currently are dealing with hail, snow, and freezing cold.

It's weather to stay inside, grab your laptop and..... start nominating!!!! Hopefully, lots of great posts will be written and/or already have been written, show them, share them, put it in the spotlight.

Remember: please only nominate ONE post and only provide ONE reference/link to the excellent awesome post.
  #2  
Old Mar 8th, 2023, 09:34 PM
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A Collaborative Finish to a Well-Played Game

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Player: Yoshimi
Game: Nothing Ever Happens in the North
System: 5e
DM: lostcheerio
Post: Epilogue II: Thirty Years Later

Context: This is the last post in a one-shot game that took us from March 2022 to March 2023, from a buoyant silly beginning to a dramatic dark conclusion. Yoshimi, PlaidPeregrine, and ElderOblex are my three wonderful players -- they have bonded creatively, met all challenges and setbacks with good cheer and wit, and have given me and each other a lot of fun and surprises over the last year. Not only did they work well together as players, their characters were so attached to each other in the face of peril and perplexity, that at the end of the plot of this game, it really did seem like there would have to be more.

Reason for Nominating: I gave Yoshimi, ElderOblex, and PlaidPeregrine full license to go wherever they wanted with their epilogue. After over 300 posts together, we've grown to trust each other with the characters and the world, and I was happy to pass over the reins and see what they would do. What a delight they created! The post just before this one is "Four Months Later" but this one is a stunning "Thirty Years Later." All three of them worked on this post together, and the characters' voices ring true, as they each put in their energy and ideas to project the future. I couldn't be more pleased with the players and the way this game turned out, and I think the collaboration represented here reflects exactly the kind of writing and thinking that leads to great gaming here at RPGX.

 
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Last edited by lostcheerio; Mar 8th, 2023 at 09:35 PM.
  #3  
Old Mar 17th, 2023, 12:55 PM
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Player: ElderOblex
Game: Tales from the Fen: Red Claw (Crimson Claw Team)
System: Dnd5e
GM: The fool who didn't think naming conventions through for his game; Retry
Post: > LINK <

Context: We're at the very end of a Lv10 one-shot. The group has infiltrated a dragon-run beer distillery and have actually started an impromptu corporate take-over. Each of them claiming or earning their own titles along the way. I have encouraged off-the-wall antics from them as they moved through the place. They are now fighting the dragon and still mixing in silly moves to entertaining effects.

Reason: I originally was going to nominate Yoshimi as well for a lovely song named "Countercharm Rocks," but lostcheerio beat me to the punch to nominate them
LUCKILY, ElderOblex provided such a left-field post also housing his own song and playing haunting pipes in the heart of a volcano while fighting a dragon. His character, Uzza, is the smartest person you'd ever meet. However he has a unique way about him that only adds to his charm, take a look below and see what I mean!

 
  #4  
Old Mar 26th, 2023, 09:16 AM
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Player: Alemar
Game: The Closing Calamity in the Crags
System: D&D 5e
GM: Drachenspirit
Post: Link

Context: Isabella tries to open up to a replacement, after half of her Adventuring Party were killed in a Dungeon.

Reason: The RP of this short scene is very powerful in my opinion; as Isabella tries to warn Remy, a new Replacement Character, about the dangers of joining their group. Not only does she give a brief glimpse of mournful appreciation to the characters that had previously fallen, she also references been nearly killed herself in an earlier post. Which had left her soul floating in the Astral Sea as it tried to pass to "The Hunting Grounds" her version of the Elysian Fields. And how at being brought back from the precipice, now a physical chill lingered in her body that she had begun to try and self-medicate with Alcohol to cope with.

 
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  #5  
Old Mar 27th, 2023, 03:25 AM
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POTM Nomination
Player: MoldyNolds
Game: Denizens of Dread: The Witch-Finder Chronicles
System: D&D 5e
GM: DaniLore
Post: Here

Context: Denizens of Dread is a homebrew exploration game set in Ravenloft; and, despite the heavy themes the setting can invoke, my Ravens never cease to surprise me with their creativity and devotion to the story. Often I am blown away by the thought and effort they've put into bringing their characters to life. Though we've lost a few players and gained new friends since we began in October 2022, for a first-time GM I feel very fortunate to have such a tight-knit group that love to world-build as much as I do. MoldyNolds is one of our newer additions and has really been a good sport about being at the mercy of a devious villain. MoldyNold's character, Haas, joined the group on the manhunt for a lost NPC. The search brought them to an old ruin, the site of a cursed Fane of power, where they stumbled across a mage named Firan, who appeared to be in the middle of some kind of black ritual. Leading up to this scene, in an attempt to learn more about their potential enemy, Haas tried to sneak up behind Firan but was himself blindsided and caught under a powerful enchantment. Frankly, Firan is a high-level spellcaster with access to Dominate Monster. With his willpower broken and his mind regressed to that of a rat, Haas was paraded as a hostage in front of the rest of the group in an effort to force at least one of them to participate in the ritual—as a pinch of blood is all Firan supposedly needs. As you can imagine, the group chose the path of resistance, leaving poor Haas as Firan's last resort. The dark mage left Haas with some grisly instructions should negotiations turn violent, as they certainly did, which culminates with simply superb roleplaying from Haas' perspective.

Reason: It's not easy surrendering control of your character to the GM, knowing full well they are in dire straights. Yet, Moldy has been nothing but a team player which is a quality that should be recognized. It would be just as feasible to question the GM as to why they were singled out or why such a high-level villain crossed their path in the first place, but I think his post best emphasizes the fact that some of the most memorable moments are built on mutual trust. Also, although the penalty of failing his WIS Save was given to him in advance, MoldyNolds turned what was otherwise a cut-and-dry consequence into a gut-wrenching moment of personal crisis that I believe speaks for itself as to why it deserves a nomination.

 
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Old Mar 29th, 2023, 09:50 AM
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Player: Strangemund
Game: Fraillie Farm
System: D&D 5e
GM: 97mg
Post: Link

Context: After a day of forestry, flirtation, evicting animals, and accidental poisoning, Krow Munday attempts to sleep so he can set off with everyone to the nearby town the next morning. Unfortunately, it's hard to get much sleep with that much on his mind.

Reason: Okay, so I have a fondness for using bits of everyday routine that might otherwise be glossed over to reveal character, and Strangemund does that so much and so well here. The first section adroitly sums up where things left off in the previous thread, giving us insight into Krow's complicated feelings about all of that and how it affects his ability to rest. Then, with a delicious bit of irony in Krow's attempt at optimism, Strangemund segues to the current day, where Krow shows the effects of poor sleep in a variety of ways. I particularly like the vivid detail in that first paragraph of the second section, evocatively conveying just how very tired Krow is after a sleepless night, punctuated by the wave and back popping. I'm sure absolutely nothing bad is going to happen as a result of Krow trying to operate under such little sleep.

 
  #7  
Old Mar 31st, 2023, 10:45 PM
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Player Battlechaser
Game: The Knick Knacks of Doom: Fated Children
System: Pathfinder
GM: DraconigenaArma
Post: #57

Context: Trapped in a tournament hosted by the gods to choose members for their pet non-ecclesiastical gangs, the heroes are confronted with a series of physical and mental challenges meant to weed out the week and prepare only the most capable for the actual battle royal. The tests are grueling, and to all but the most powerful of characters, seemingly impossible feats. In this particular example the players are asked to break various objects of increasingly insane break DCs, and the punishment for failure is not just losing points in the contest but ever increasingly dangerous amounts of physical damage.

Reason: Epic characters don't tend to fail a lot, and while Eurydice does not necessarily fail in this post, she doesn't succeed with the ease an epic level, and freshly demigodded, has grown accustomed to when confronted with challenges. Raw strength is not this bard's forte, and so this round was particularly difficult for her (as the contestants were strictly prohibited from breaking the objects with anything but physical strikes.) The way Battlechaser was able to describe the difficulty of what was otherwise a "roll five dice and move on" style obstacle is one of my favorite parts of BC's writing ability. Doubly so with the way social competition and rivalry with an NPC was worked in to increase the in-world-realness of the PC's actions. Bonus feature, the beginning of the post is exposition on how Eurydice spent the night before the first day of the tournament, and the morning of, which was a pleasure to read.

 
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