What to say about March, we have a very peculiar Dutch saying; 'March stirring its tail' meaning that you can expect all temperatures and weather types this Month. It should be spring-ish, but instead, we currently are dealing with hail, snow, and freezing cold.
It's weather to stay inside, grab your laptop and..... start nominating!!!! Hopefully, lots of great posts will be written and/or already have been written, show them, share them, put it in the spotlight.
Remember: please only nominate ONE post and only provide ONE reference/link to the excellent awesome post.
Player: ElderOblex Game: Tales from the Fen: Red Claw (Crimson Claw Team) System: Dnd5e GM: The fool who didn't think naming conventions through for his game; Retry Post: > LINK <
Context: We're at the very end of a Lv10 one-shot. The group has infiltrated a dragon-run beer distillery and have actually started an impromptu corporate take-over. Each of them claiming or earning their own titles along the way. I have encouraged off-the-wall antics from them as they moved through the place. They are now fighting the dragon and still mixing in silly moves to entertaining effects.
Reason: I originally was going to nominate Yoshimi as well for a lovely song named "Countercharm Rocks," but lostcheerio beat me to the punch to nominate them
LUCKILY, ElderOblex provided such a left-field post also housing his own song and playing haunting pipes in the heart of a volcano while fighting a dragon. His character, Uzza, is the smartest person you'd ever meet. However he has a unique way about him that only adds to his charm, take a look below and see what I mean!
Quote:
Originally Posted by ElderOblex
"AS CHIEF INNOVATIVE ARTIFICIATION OFFICER", Uzza continued in his statement for the weasel who by now fell into the dizzyingly hot soup with a soft plop. "UZZA HEREBY DECLARE YOU OFFICIALLY FIRED."
His attention - which somehow missed the fact that he had needed to concentrate on the Fire Protection Spell he had cast a few moments ago on Ace, which was now no longer active; sorry Ace! - then turned to the quickly deflating draco-loon, and the real red one that had just materialized from invisibility. The sight of such a draconian reptile that spewed flames from its toothy maw would’ve intimidated the weakest kobold or human of course, but not Uzza. Not his friends. Thanks to Stew’s Countercharm rocks, their resolve stood solid as… granite. "HEHE. SMART TO HAVE PROXY, DUMB TO HAVE BALLOON PROXY. UZZA SCORE YOU 6/10. NAUGHTY BOY!"
Shearlucc went toe to toe with the dragon, keeping him busy. Stew was exhilirated, from what Uzza could tell. He even commands Beavis the barrel to engage, and digs into another cittern solo. This inspired Uzza to add a tune of his own.
Before he could do that though, the dragon suddenly flapped its oversized wings, knocking Uzza on one knee and humbling him some. "HEH," the goliath mused, "TUCK NOT GOING DOWN WITHOUT FIGHT! GOOD!"
Maintaining the weave of his web spell - for contrary to popular opinions, this CIAO’s mental fortitude was prodigious - Uzza was suddenly de-materializes from the small island then re-appears at the central platform, specifically at the head of the upright dragon emblem on the floorthirty feet away. He then strolls west, making sure that the half-dragon-half-mediocre archer was in hearing of his tsuur, which he had just now taken out from a skirt pocket. Uzza started to play haunting, discordant, almost jarring melody, subtle and barely noticeable from the thrum of the lava and the sounds of battle; but it was there. And those who had ears to hear, heard it. From time to time Uzza would pause, to belt out the words; it was almost a chant, coming from his prodigious, thick-veined throat, guttural and ululating.
"WHAT DO DRAGONS FEAR?
NOT SWORD, NOT BOW, NOT SPEAR;
THEY RAIN FIRE FROM THE SKIES;
NO FEAR IN THEIR EYES.
BUT THIS ONE DRAGON HERE,
ONE DRAGON WAS NO MERE
REPTILE, HOARDIN’ COIN ALL YEAR;
NOOOO. BOY STARTS BREWIN’ BEER!
BUT BIG BOY MADE IT CLEAR,
BUSINESS NOT HIS SPECIAL BREW;
NOW THE FEARED ONE WILL FEAR,
WHEN HE UP AGAINST STEW AN’ CREW!!!"
What do dragons fear, truly? Or half-dragons, for that matter? Uzza’s song that came from a magical musical instrument, less versatile than Stew's but just as potent, was inexorably begging for an answer.
Turn Summary Saves: Uzza failed his Dex save and took the bludgeoning damage, but maintained concentration Bonus Action: Misty Step Movement: get up, Misty Step, move 10' west so both Tuck and Half-D are in 30' of Pipes Action: Activate Expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours.Pipes of Haunting, Tuck and Half-Daddy need to make DC15 Wis save or be frightened of Uzza; friends are exempt
More Movement: Additional (object interact, reaction): drop wand after movement; draw Pipes of Haunting Current effects/status: Conc on Web, 1hr. - ; w/ Mote of PotentialBardic Inspiration from Stew
Oola's Movement: - Oola's Action: -
UZZA HP: 78/from 77, thanks to Level 5 Aid97 | Armor Class:w/ shield21 | Saves: Str +1 ; Dex +3; Con +8; Int +10; Wis +4; Cha +1 Senses: Passive Perception 17 (+7); Passive investigation 15 (+5) | Move: 30' | Conditions: (None)
Default melee:+9 to hit, 1d8+5 bludgeoning- (+extra attack) | Default ranged attack:-Acid Splash/Thorn Whip Expendables:Gain fly speed equal to walk speed, up to 4 hours per day, divided as I like.Winged boots 4/4 hrs | When Uzza or another creature he can see within 30 feet of him makes an ability check or a saving throw, he can add his reaction to add his Intelligence modifier to the roll. Flash of Genius: 2/5 LR | Passives:...Feat: 1) +1 WIS 2) Can cast Misty Step 0/1 LR and Gift of Alacrity 1/1 LRFey-Touched | With 10 minutes, I can turn my existing tools into any type of artisan tools.Right tool for the job | Armor is infused. +1 ACEnhanced defense | Have 8 infusions, may infuse up to 4 items at once. Armor is Enhanced Defense. 2/4 Replicate Magic Items attunedInfuse item | Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand. Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one cannon at a time and can't create one while your cannon is present. The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action. When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.
Flamethrower The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8+1d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
Force Ballista Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8+1d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).Eldritch Cannon | - The cannon's damage rolls all increase by 1d8.
- As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one.Explosive Cannon