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  #1  
Old Nov 14th, 2005, 07:50 AM
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Introductory Dungeon Crawl seeks Players

DescriptionThe name says it all, really- this will be a campaign which is light on the roleplaying and heavy on the encounters. In particular, I am looking for players who are either new to Dungeons and Dragons altogether, or would like to see how an unfamiliar class "handles". I spent quite some time designing it, thus it can go on for a long time if there is sufficient interest.

CharactersI am looking for 11 players, one for each PHB class and of any PHB race. Any monster manual race without a level adjustment or racial hit dice will be considered if a good background is given. All non-evil alignments are allowed. The party will be selected by character concept. Starting level is 1st and characters have 3,000 starting gold. Hp will be maximised througout the campaign, and players will begin with a custom ability score array of 18, 16, 14, 12, 10, 8. In return, I do require my players to post clearly and legibly once per day. Be aware of this, as players will be dropped if this condition is regularly breached. Please post your character concept below, and PM me the character sheet when you have one.

BackgroundThe land of Sharee has made a good recovery from the Neromanctic War of two centuries past. The legions of the damned vanquished, the Necromancers' souls sealed within soul gems, all was well. Until the rumours broke out- apparently one of the jars was missing. At first this was disregarded, until livestock and eventually outskirt-dwellers of the city of Terrin began to go missing. A band of volunteers has gathered in the town hall by order of the Burgomaster to investigate the problem..

Story so farA group of adventurers has been sent by the Burgomaster to investigate a tunnel which has opened in the cliff face by the local quarry, as all militia patrols sent have not returned...

Final PartyBarbarian: veritas666
Bard: Keanah
Cleric: azlian darkhand
Druid: ododd
Fighter: DrClaeys
Monk: PraiseMystra
Paladin: Balrog of Morgoth
Ranger:
Rogue: yawn
Sorcerer: Ermordung
Wizard:

Last edited by Spiryt; Nov 26th, 2005 at 04:06 PM. Reason: New Slots Available
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  #2  
Old Nov 14th, 2005, 08:30 AM
LibertarianKnight
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I'm always up for a good dungeon crawl and there are plenty of core class concepts I've been dying to try out.

Now, I know this is going to sound a bit weird, but how do you feel about a gnomish paladin of the necromantic deity Wee Jas (technically, as she is Lawful Neutral it is possible to have paladins dedicated to her)? She would, of course, be charged with ridding the world of decidedly evil and evilly produced undead.
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Old Nov 14th, 2005, 08:33 AM
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I am interested in playing. Though I am not exactly inexperienced I would like to try beginning a character at first level and developing him/her as much as possible.

I think I wuld like to play a wizard if possible. She would be a sort of know it all type from a possibly well known magic school. This is subject to whether or not such a place can be fitted into the campaign setting. She will begin as a very arrogant graduate, considering herself to be some kind of magical protege but will learn very quickly that there are more important things. Fitting in with a team will be one of them.

If this seems acceptable to you let me know and I will send you a character sheet and a more leghible background.
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Old Nov 14th, 2005, 09:08 AM
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LibertarianKnight: Since Wee Jas is not the god of necromancy, but of death I would allow you that character. However, the only way I see this working is if said paladin would despise all forms of interference with natural death (ie creating undead and resurrection).

sr156: Since Terrin is a big place, I can certainly incorporate a highly-esteemed wizarding school. The concept seems fine to me- go ahead and write up a sheet.

Last edited by Spiryt; Nov 14th, 2005 at 09:09 AM.
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Old Nov 14th, 2005, 09:18 AM
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I think that I would also like to try to get invloved. I have not played in years and I do not know all the new rules. I would like to try a half-elf Cleric. I can attempt to create a chactor and make modifications as needed. I'm good for at least one post if not more during the normal week and most likley one on the weekends
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Old Nov 14th, 2005, 09:18 AM
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Will ahve her ready in a bit. What are you using for character sheets here. Is there an online format you would prefer?
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Old Nov 14th, 2005, 09:30 AM
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Dantes421: Glad to hear it- there are not too many people who go half-elf. I thoroughly recommend the site's SRD if you need to catch up on rules, it is very helpful. And posting 5-6 times a week should be ok, but be aware that the weekend is when I do most of my posting.

sr156: The character generator under the tools tab is, I think, the most appropriate format here.
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Old Nov 14th, 2005, 09:32 AM
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Not played much of any fighter types in 3.5. Would like to play a monk.

character background and concept:

Gael is a human monk taken in as a baby by an aging man in the mountains. Trained solely in martial art by this Master, Gael has had no academic training to speak of. The written word means little to him. Only the abilities of the body and the laws of life matter to Gael. He is prone to acting quickly and decisively. Gael fights with no weapons as none are needed. His body is his weapon.

One day, Gael awoke to find his Master gone, and Gael was on his own, roaming the mountain, occasionally encountering people, but always expanding the abilities of his body. Finally, Gael wanted to see more and began traveling to understand his body as weapon in many situations. Though still unsure of himself in towns, Gael finds himself in Sharee at the town of Terrin hearing talk of problems. He confidently walks into the town hall where people have gathered.
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Old Nov 14th, 2005, 09:34 AM
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Sounds good- go ahead and write up a sheet.
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Old Nov 14th, 2005, 09:55 AM
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Since my character is direct from a wizard school she would not have much in the way of expensive equipment.
Would you mind then if I spend the majority of my gold on filling her spellbook. And would you like me to roll the decipher text and spellcraft checks for each. Preferably I could pay a little extra to learn them automatically (for now only) and say that she learnt them as part of her training. What do you think?

I think for that amount of gold I could fill out levels 0 and 1, even if paying double for a scroll of each spell.

Alternatively I could learn a number of your choosing and lose a gold piece value in way of tuition fees.

Knowledge and study are her life.

Last edited by sr156; Nov 14th, 2005 at 10:00 AM.
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Old Nov 14th, 2005, 09:59 AM
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Sounds very reasonable to me- and considering she will have had years to learn the spells, there really is no need to roll. Consider the scroll costs as "additional tutoring" costs.
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Old Nov 14th, 2005, 10:00 AM
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Thank you.
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Old Nov 14th, 2005, 10:00 AM
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My other intro game just finished, so I'd be really interested in this. I've only played fighter types (specifically Barbarian & Paladin) thus far, but I'm itching to try out a rogue if possible. I've got an idea for a background rattling around in my head, and if you're agreeable I'd love to give it a go.

I'm thinking Elven male (possible name: Micky the Eel), kidnapped from his family as a baby and raised by a Fagin type, who teaches him initially to be a lookout, and then progressing through to pickpocketing and finally to becoming a second story specialist. This is where he gets caught in the act.
He manages to escape from the situation, but decides to put some space between himself and his mentor, who is not best pleased at losing someone he's invested so much time and effort into and puts out a contract on Mickey. Deciding to put some distance between himself and sudden death, he figures somewhere no one will look for him might be an idea.

Last edited by yawn; Nov 14th, 2005 at 10:25 AM.
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  #14  
Old Nov 14th, 2005, 10:05 AM
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Sure, looks like we're missing a rogue. Looking forward to hearing more.
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Old Nov 14th, 2005, 10:32 AM
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Quote:
Originally Posted by sr156
Sorry about the last post was having a retard moment.
Its only 800gp to fill her spellbook.
Cheap by anyones standards.
Normally it costs 100 gp to write a page into your spellbook (0 and 1st level spells each take a page.) Note that SRD wizards start with all 0 level spells for free.

The cost to add, say, magic missile to a spellbook would be the cost to acquire the spell (0 gp if someone let you copy it, 50 gp if you paid someone to copy it, and 25 gp if you bought the scroll) plus 100 gp, for a total of 100 to 150 gp. For invisibility (level 2), it would be 200 for a free copy, 300 for a paid copy, and 350 gp from a scroll.

I don't know what house rules will apply here, but filling a spellbook with level 1 spells for 800 gp seemed a little off to me. Note also that a standard spellbook has 100 pages. There is a magic item that you cannot afford yet but isn't TOO expensive ("Blessed Book") with 1000 pages and that doesn't incur the 100 gp per page fee - pretty sweet.

Last edited by Birched; Nov 14th, 2005 at 10:33 AM.
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