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Spell List


Spell NameBrief Description
Bless:Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water:Makes holy water.
Bless Weapon:Weapon strikes true against evil foes.
Create Water:Creates 2 gallons/level of pure water.
Cure Light Wounds:Cures 1d8 damage +1/level (max +5).
Detect Poison:Detects poison in one creature or small object.
Detect Undead:Reveals undead within 60 ft.
Divine Favor:You gain +1 per three levels on attack and damage rolls.
Endure Elements:Exist comfortably in hot or cold environments.
Magic Weapon:Weapon gains +1 bonus.
Protection from Chaos/Evil:+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic:Read scrolls and spellbooks.
Resistance:Subject gains +1 on saving throws.
Restoration, Lesser:Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue:Subject gains 1 temporary hp.
Spell NameBrief Description
Bull’s Strength:Subject gains +4 to Str for 1 min./level.
Delay Poison:Stops poison from harming subject for 1 hour/level.
Eagle’s Splendor:Subject gains +4 to Cha for 1 min./level.
Owl’s Wisdom:Subject gains +4 to Wis for 1 min./level.
Remove Paralysis:Frees one or more creatures from paralysis or slow effect.
Resist Energy:Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other F:You take half of subject’s damage.
Undetectable Alignment:Conceals alignment for 24 hours.
Zone of Truth:Subjects within range cannot lie.
Spell NameBrief Description
Cure Moderate Wounds:Cures 2d8 damage +1/level (max +10).
Daylight:60-ft. radius of bright light.
Discern Lies:Reveals deliberate falsehoods.
Dispel Magic:Cancels spells and magical effects.
Heal Mount:As heal on warhorse or other special mount.
Magic Circle against Chaos:As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil:As protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater:+1 bonus/four levels (max +5).
Prayer:Allies +1 bonus on most rolls, enemies –1 penalty.
Remove Blindness/Deafness:Cures normal or magical conditions.
Remove Curse:Frees object or person from curse.
Spell NameBrief Description
Break Enchantment:Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds:Cures 3d8 damage +1/level (max +15).
Death Ward:Grants immunity to death spells and negative energy effects.
Dispel Chaos:+4 bonus against attacks by chaotic creatures.
Dispel Evil:+4 bonus against attacks by evil creatures.
Holy Sword:Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice:Designates action that will trigger curse on subject.
Neutralize Poison:Immunizes subject against poison, detoxifies venom in or on subject.
Restoration M:Restores level and ability score drains.